3 weeks ago

Ascendancy ThumbnailInquisitor - Curtain Call Eye of Winter3.28

Life: 3,308100%
ES: 7,38056%
Str: 1,077
Dex: 933
Int: 2,140
eHP:
98,322
Resistances: 75%/75%/75%/75%
Evade: 74%
Evasion: 23,762
DPS: 532,236,096
Speed: 13.67
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 526%
Config:
50% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama

Gear

Jiquani's PotentialCurtain CallTwilight RegaliaShaper's TouchWarlock BootsEyes of the GreatwolfHelical RingKalandra's TouchMageblood
Bismuth FlaskQuicksilver FlaskJade FlaskAmethyst FlaskProgenesis
Large Cluster JewelLarge Cluster JewelSplit PersonalitySplit PersonalityThread of HopeEmperor's MasteryThe Light of MeaningStormshroudUnnatural InstinctViridian JewelViridian JewelViridian Jewel

Gems

High-Impact Mine
Eye of Winter
Charged Mines
Trap and Mine Damage
Slower Projectiles
Hypothermia
Increased Critical Damage
Automation
Transfusion
Convocation
Detonate Mines
Cooldown Recovery
More Duration
Meat Shield
Minion Life
Animate Guardian
Raise Spectre
Elemental Army
Petrified Blood
Vitality
Eternal Blessing
Zealotry
Sniper's Mark
Smoke Mine
More Duration
Cooldown Recovery
Efficacy

Tree Preview

Tattoo of the Tawhoa Herbalist
4% increased Flask Effect Duration
Ghost DanceGhost Dance
Iron WillIron Will
Pain AttunementPain Attunement
Attributes MasteryAttributes Mastery
  • 1% increased Damage per 5 of your lowest Attribute
Duration MasteryDuration Mastery
  • 10% more Skill Effect Duration
Energy Shield MasteryEnergy Shield Mastery
  • 30% of Chaos Damage taken does not bypass Energy Shield
  • 50% of your Energy Shield is added to your Stun Threshold
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • You count as on Low Life while at 55% of maximum Life or below
Mine MasteryMine Mastery
  • Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%

Notes

EOW mechanics

You want slower proj to get more hits, place mines slightly away from enemy, with perfect mine positioning we can get up to 19 hits
in theory but its annoying to do so it doesnt matter much. For clear you can (should) swap slower proj with faster proj and hypo with chain.

Use this as reference for positioning: https://youtu.be/afrFxJ6yo-k?t=621