3 weeks ago
Inquisitor - Curtain Call Eye of Winter3.28
Life: 3,308100%
ES: 7,38056%
Str: 1,077
Dex: 933
Int: 2,140
eHP:
98,322
Resistances: 75%/75%/75%/75%
Evade: 74%
Evasion: 23,762
DPS: 532,236,096
Speed: 13.67
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 526%
Config:
50% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama
Gear


























Gems
High-Impact Mine
Eye of Winter
Charged Mines
Trap and Mine Damage
Slower Projectiles
Hypothermia
Increased Critical Damage
Automation
Transfusion
Convocation
Detonate Mines
Cooldown Recovery
More Duration
Meat Shield
Minion Life
Animate Guardian
Raise Spectre
Elemental Army
Petrified Blood
Vitality
Eternal Blessing
Zealotry
Sniper's Mark
Smoke Mine
More Duration
Cooldown Recovery
Efficacy
Tree Preview
Tattoo of the Tawhoa Herbalist
4% increased Flask Effect Duration
- 1% increased Damage per 5 of your lowest Attribute
- 10% more Skill Effect Duration
- 30% of Chaos Damage taken does not bypass Energy Shield
- 50% of your Energy Shield is added to your Stun Threshold
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- You count as on Low Life while at 55% of maximum Life or below
- Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
Notes
EOW mechanics You want slower proj to get more hits, place mines slightly away from enemy, with perfect mine positioning we can get up to 19 hits in theory but its annoying to do so it doesnt matter much. For clear you can (should) swap slower proj with faster proj and hypo with chain. Use this as reference for positioning: https://youtu.be/afrFxJ6yo-k?t=621