3 weeks ago
VaderSeven's Earthshatter Beserker 3.273.27
Life: 4,46879%
ES: 723
Mana: 78
eHP:
100,355
Resistances: 87%/84%/84%/75%
Armour: 51,603
DPS: 2,660,646
Speed: 2.66
Hit Chance: 100%
Config: Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Gruthkul
Gear

























Gems
Autoexertion
Battlemage's Cry
Vulnerability
Seismic Cry
Leap Slam
Faster Attacks
Molten Shell
Blood Rage
Automation
Herald of Purity
General's Cry
Autoexertion
Infernal Cry
Intimidating Cry
Enduring Cry
Urgent Orders
Frostblink
Rallying Cry
Earthshatter
Melee Physical Damage
Fist of War
Brutality
Overexertion
Fortify
Tree Preview
Tattoo of the Kitava Blood Drinker
0.5% of Attack Damage Leeched as Life
- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- You count as on Full Life while at 90% of maximum Life or above
- 12% increased Mana Reservation Efficiency of Skills
- Corrupted Blood cannot be inflicted on you
- +7 to Maximum Rage
- Inherent loss of Rage is 20% faster
- Warcries grant 1 Rage per 5 Enemy Power, up to 5
- 40% increased Damage with Hits against Rare and Unique Enemies
- Warcries have a minimum of 10 Power
- Recover 15% of Life when you use a Warcry
Notes
All items in POB are with low T1 rolls. Your items should end up slightly better. For help on recombinating please see: https://www.reddit.com/r/pathofexile/s/wn6VwEbmcO Important Note on Warcry Quality: Set all of the automated warcries to different quality. Quality determines their cooldown and we want to have them staggered instead of all going off at the same time. This helps maximize our dps. Note on Gem Levels: Keep Frostblink, and Leapslam at level 1. All other gems should be as high of level as possible. Some Gems (Blood Rage for example) will not be able to be maxed out and you might have to delevel if you change a piece of gear, this is ok. Note on the Earthshatter switch: Run the merciless lab until you have an Earthshatter gem with 20 quality. Running Earthshatter without the quality is not suggested. If you get a corrupted blood jewel with any good mods, unallocate the mastery protection mastery and use the point to take the jewel socket near the notable "Endurance." You can use my filter if desired by going to: https://www.pathofexile.com/account/view-profile/vaderseven-3947/item-filters --Gear during the Campaign-- Use the gear for early maps as a template. Same concept. Upgrading the axe is the most important thing. Next is Res and Life on gear slots. Iron rings are a good dps boost in the very early acts. Use this list of Axe bases as a way to know when to upgrade. If you are more than 4 levels above a base type and havent upgraded, its time. SPECIAL NOTE: Gambling is very strong for axes during the campaign. The level of the axe you get is determined by the player level. If you are overleveled, you can get a better axe through gambling than you can through drops Stone Axe - Level 1 Jade Chopper - Level 9 Woodsplitter - Level 13 Poleaxe - Level 18 Double Axe - Level 23 Gilded Axe - Level 28 Shadow Axe - Level 33 Jasper Chopper - Level 37 Headsman Axe - Level 45 Labrys - Level 49 Karui Chopper - Level 58+ Other two handed axes are tehre that I did not include. They are also fine to use if they roll with mods that result in a better overall DPS. These are simply the ideal bases. You can use a vendor recipe to get a % physical mod on a weapon. Sell a Rustic Sash, a Blacksmith Whetstone, and a weapon to a vendor and you will get back a weapon with a % phys mod on it. The rarity of of the rustic sash determines the amount of % phys. A magic sash gets 40-49% (requires character level 1+), a rare sash gets 50-64% (requires character level 8+), and a unique sash returns 65-84% (requires character level 18+). In general, I favor gambling for a weapon but this method is valid as well. If you use the vendor recipe and have a regal, you should regal then craft on flat phys damage. I prefer to gamble as this recipe gives back a magic item with a prefix on it and to make it better would require another prefix (and thus a regal orb). If regals are common in the league then I favor this method. --Gear for Early Maps-- You must have a mana flask and lifetap until you have the minus mana cost craft on your rings AND the jewel with mana leach. The mana flask should be an eternal with the mod effect is not removed when unreserved mana is filled. Most of your gear needs to focus on life and res. Res capping > life. Axe is your most important piece of gear. Higher DPS trumps all. You can ID any two handed axe you find. Use flat phys damage essence on random two handed axes. Harvest reforge physical. Gamble. All valid methods. Amulet needs to help with attributes (Dex and Int). The suggested Carnage Heart is great but if you dont have one look for one with attributes. Alternatively, you can have a amulet that is focused on res and dedicate a ring or belt to attributes. --How to craft end game gear-- Weapon 4 Void Stones and Full Atlas: Recombinate for triple T1 prefix then lock prefix and harvest reforge speed for Attack Speed, craft on chance for double damage. Bases need to be ilvl 83 to get % and Hybrid as T1. Can settle for ilvl 73+ for a first version and get T2. Helm 4 Void Stones and Full Atlas: Recombinate T1 Life with a T1 Res. Craft on a hybrid Chaos Res. Bonus points if you can recombinate an additional armour prefix but not crucial. Need ilvl 84 base for T1 res. Body Armour 4 Void Stones and Full Atlas: Recombinate for triple T1 prefix then lock prefix and harvest reforge physical for Physical Damage Reduction. Craft on chance to avoid elemental ailments and stun. Bases need to be ilvl 86 for T1 armour and PDR. Spell Suppression Change: Change crafted mod to spell suppress (not really a new item). Gloves 4 Void Stones and Full Atlas: Recombinate for triple T1 prefix then lock prefix and harvest reforge speed for Attack Speed. Craft a hybrid Chaos res. Optionally, you can do multi mod with attack speed and the hybrid chaos res. This is less RNG, but the harvest reforge can hit a higher attack speed. Bases need to be ilvl 84. Spell Suppression Change: Recombinate for triple T1 suffix then lock suffix and harvest reroll for life. Craft on % Armour. Bases need to be ilvl 85. Boots 4 Void Stones and Full Atlas: Recombinate for triple T1 prefix then multi mod and craft 2 res mods. Bases need to be ilvl 84. Spell Suppression Change: Recombinate for triple T1 suffix then lock suffix and harvest reroll for life. Craft on Movment speed. Bases need to be ilvl 85. Amulet 4 Void Stones and Full Atlas: Recombinate for Dex and a T1 res with as good a life roll as possible. Craft on a hybrid chaos res. Bases need to be ilvl 84. Spell Suppression Change: Harvest change res roll as needed (not really a new item). Belt 4 Void Stones and Full Atlas: Use first influence exalt you find then harvest to make the belt hunter influenced. Use Pristine fossils or harvest reforge life till you get T1/2 flat life and T1 perfecnt life. If you have an open suffix, craft prefix cant be changed and harvest reforge chaos for chaos res (can fail, but not a bad chance). If after that you have an open suffix craft warcries cannot exert travel skills. Base needs to be ilvl 84+. Rings 4 Void Stones and Full Atlas: Recombinate for 2x T1 res with as good a life roll as possible. Craft on -mana cost to non channeling skills. One of these 4 res rolls should be chaos. Bases need to be ilvl 84. Abyssal Jewel 4 Void Stones and Full Atlas: Harvest reforge Lightning till you get avoid being shocked mod. An upgrade is to keep going till you have flat life as well. Base needs to be ilvl 70. Viridian Jewel 4 Void Stones and Full Atlas: Alt spam for Physical Attack Damage leached as Mana. An upgrade is to harvest reforge defense so looking for % life + the mana leach. Base can be any level. Flasks 4 Void Stones and Full Atlas: Alt Aug for desired mods. The Gain 3 Charges can be settled for as gain 2. Increased Armour during effect and Reduced Effect of Curses both require ilvl 84 bases. The others require ilvl 80. Cluser Jewels Spell Suppression Change: -Large Cluster: Harvest reroll Physical looking for Battle Hardened, Iron Breaker on Prefixes and Furious Assault on Suffixes. Exalt if open Suffix and Prefix are correct but Furious Assault does not roll. Base needs to be ilvl 50+. -Medium Cluster: Harvest reroll Defense till you get two of Mob Mentality, Lead by Example, and Warning Call. Alt spam a 2nd jewel for the remaining notable you did not get on first (all notables are prefixes). Base needs to be ilvl 75+. -Small Cluster: Either Chaos spam or Alt Regal (Exalt if open prefix after regal) (Regal only when you roll increased effect as it is the hard to hit mod). Chaos spam should take ~105 chaos. Alt + Regal should take about 220 Alts and 10 Regals and 5 Exalt. Base can be any ilvl (better if lower). Content to do: 1. Harvest for Juice. I. Reforge Physical, Reforge Speed are all Yellow Juice II. Reforge Life is Red Juice III. Randomize influence type, Reforge Defense, and Reforge Lightning are all Blue Juice IV. Changing one res to another can be any type of Juice 2. Legion for Timeless Jewel I. Glorious Vanity drops from Viper Napuatzi of the Vaal Legion (Need one with Doryani). Can Divine to change the name it has on it. 3. Delirum for Cluster Jewels I. 1x Large Cluster with Physical Damage and 8 Passives ilvl 50+ II. 2x Medium Cluster with Exerted Attack and 4-5 passives ilvl 75+ III. 2x Small Cluster with Spell Suppression and 3 passives ilvl lower the better 4. Kingsmarch for Divines. I. All farmers on Blue Zanth II. Send 20k Blue Zanth to Kalgur (or 10k and 240k dust) 5. Uber Shaper for Echoes of Creation. I. About a 40% drop rate 6. Ritual for Light of Meaning. I. Must farm rituals in T14+ maps. Ideally, you find a "Nameless RItual" as this will always give "An Audience With The King" as a reward. This can always appear randomly as a reward in any ritual but the chance is low. Nameless Rituals have about a 1.5-2% rate of showing up so once every 50-75 maps. II. Light of Meaning has about a 20% drop rate (per 3.26) and there is 13 variations. The guide has the Life one socketed, but the increased physical damage one is as good just different. With 13 variations and 2 that are desirable with a 20% drop rate there is a 3.08% per kill to get one that we want. This means it should be about 1 in 33 runs. III. With the drop rate of the invitation and the rarity of the drop and the number of variations possible, it will likely take about 2000 maps to get this drop. This is not a required upgrade, it still should be slowly looked for. IV. It is valid to open a map, check for nameless ritual then leave if it is not present. V. When a nameless ritual is found, make sure to first defer the invitition then reroll for a high chance at getting another one (can be done to get up to 4 from a single map). This is crucial to cut down the 2000 map number to a managable one. 7. Maven invitations for Awakened Melee Physical Damage and Awakened Brutality. I. These can drop from Maven witnessed bosses in T14+ (rarer for this), from any Maven invitation, or from Maven herself. II. Strategy will be 10-way invitation farming and farming Maven when we have a writ. 8. Other Content. I. Breach is amazing for early items. Use it to get a 6 link by taking both socket nodes on the equipment tree, setting to str requirement and less likely int and dex requirements. Use this to get into the end game. II. Do every Abyss you see to try to get a Stygian Vice belt base once you are in T16+. You can spec into abyss on atlas if wanted but this should not be needed. We are not needing many bases, just one. Same for the abyss jewel. Harvest and Kingsmarch are first priority. Ritual and Maven should be added soon after. Once we have awakened support gems we can drop Maven. Next comes Delirum and Legion when getting ready for swap to suppression. Then ready to farm Uber Shaper. Atlas Tree Links: 1. Initial Tree I. Rush for first 22 points: https://tinyurl.com/dhsk2t4u II. Allocate Unwavering Vision and then make this: https://tinyurl.com/5ek6y3ez III. Grab all the connected map nodes and higher tier map drop nodes to finish making map sustain easy till 4 void stones: https://tinyurl.com/5ajacfhp IV. Add in Harvest and some other small nodes: https://tinyurl.com/5h9sy9rz V. This is the main tree to use while getting 4 Void Stones. 2. Harvest, Ritual, and Maven I. https://tinyurl.com/4ksuz6zy II. This tree focuses on maximizing Harvest returns, getting us as many chances at Maven 10-way invitations as possible, and getting rituals into every map to start the grind for a Light of Meaning. III. Use this tree till we have the two awakened gems we need. 3. Delirum and Legion I. https://tinyurl.com/ypxxnnmz II. This tree keeps in Harvest while focusing on Delirum and Legion. There is a 100% chance for all 3 mechanics to appear in every map. Adds in Red Altars for chances at currency we need. Does not contain ritual, switch off of this once we have the cluster jewels and legion timeless jewel we need. 4. Harvest, Ritual, Altars, Bossing I. https://tinyurl.com/2m22frna II. This tree will be long term farming till we find more focused concepts specific to 3.27 III. Focus is on running Shaper / Elder maps as we get them (Maven witness these for invitation compeltion) while still farming Harvest / Ritual. Red Altars (Can respec and swap for Blue Altars if desired) will be run on any map not being Maven witnessed. This Tree can be used while farming up Uber Shaper.