a day ago

Ascendancy ThumbnailLevel 94 CI Blight of Contagion Trickster3.26

Life: 1
ES: 6,617
Mana: 68
eHP:
49,038
Resistances: 75%/75%/75%/-29%
Evade: 92%
Evasion: 48,371
DPS: 6,684,665
Speed: 6.64
Hit Chance: 100%
Config:
Frenzy, Power, 15x Wither, Custom Mods
Bandit: Kill All

Gear

Cane of KulemakLich's CircletNecrotic ArmourWarlock GlovesWarlock BootsCitrine AmuletCogwork RingKalandra's TouchCrystal Belt
Life FlaskJade FlaskEternal Mana FlaskSulphur FlaskQuicksilver Flask
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelThe Light of MeaningWatcher's EyeWatcher's EyeCobalt Jewel

Gems

Blight of Contagion
Empower
Awakened Void Manipulation
Awakened Controlled Destruction
Awakened Swift Affliction
Infused Channelling
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Malevolence
Grace
Enlighten
Purity of Elements
Clarity
Flame Dash
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Bane
Despair
Punishment
Hex Bloom
Wither
Spell Totem
Multiple Totems
Withering Step
Contagion
Increased Area of Effect
Intensify

Tree Preview

Chaos InoculationChaos Inoculation
Ghost DanceGhost Dance
MagebaneMagebane
Wicked WardWicked Ward
Attributes MasteryAttributes Mastery
  • +5 to Intelligence per Allocated Mastery Passive Skill
Caster MasteryCaster Mastery
  • 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
Chaos MasteryChaos Mastery
  • 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Energy Shield MasteryEnergy Shield Mastery
  • 50% of your Energy Shield is added to your Stun Threshold
  • 100% increased Energy Shield from Equipped Helmet
Evasion MasteryEvasion Mastery
  • 100% increased Evasion Rating from Equipped Body Armour
Evasion and Energy Shield MasteryEvasion and Energy Shield Mastery
  • 1% increased Evasion Rating per 5 Intelligence
  • Dexterity provides no inherent bonus to Evasion Rating
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • Prevent +3% of Suppressed Spell Damage

Notes

Might want an immutible force at endgame for stun - will have to see - Soul of Brine King for stun, again might not need it will have to see
soul of garukan untill you can fit purity of elements OR Immune to burning ground is good aswell.

To help people transition through the game here is my suggested upgrade order. We just don't have almost any % increased damage options on trickster side of the tree, so your first t14-16s are going to feel lacking on single target this is remedied a ton once you get clusters in, even 2 modders: 
Upgrade Order I would recommend listed in order of power:price ratio would be: +1 or dot multi amulet -> corruption annoint -> Clusters ( 2 mods if you cant afford the bases to craft them ) -> 3 mod rare jewels -> a 2 mod cane with chaos dot multi + spell/chaos damage ( + socketed is good but then you'd need to 6 link a non-perfect cane wouldn't recommend ) -> Awakened void manipulation 5 -> 
Other awakened gems -> Empower 4 -> 3 mod cane ( if they are insane price unveil yourself you can make money going for phys ones for shockwavers or fire / phys / cold dot multi versions -> Light of meaning chaos damage -> replica dragonfang (at current prices).

Make sure you are flame dashing / contagioning around every 6 seconds if you are on the arcane surge setup to maintain arcane surge buff ( also make sure your arcane surge is level 1 in the flamedash / contagion )


MERC: KAOM'S BINDING BELT, LEERCAST. 
Look for one with preferably 2 auras: Clarity + zealotry/grace/malevolence and replace your aura's as needed. Preferably don't get a grace one incase it dies in maps and ur left without your defensives, or make it tanky enough so it does not die. Endgame add a garb of the ephimeral, still experimenting here.