2 years ago
Level 99 Hexblast Inquisitor3.19
Life: 2,0530%
ES: 313
Mana: -229
eHP: 26,648
Resistances: 75%/75%/75%/-3%
Evade: 52%
Supp: 95%
Armour: 19,078
Evasion: 9,289
DPS: 537,144
Speed: 1.92
Config:
Pinnacle, 30% Shock, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh
Gear
















Gems
Hexblast
Ignite Proliferation
Burning Damage
Swift Affliction
Cruelty
Lifetap
Cast when Damage Taken
Vaal Molten Shell
Blasphemy
Elemental Weakness
Combustion
Shield Charge
Faster Attacks
Smite
Determination
Defiance Banner
Malevolence
Flame Dash
Flame Surge
Vortex
Lifetap
Flammability
----------------------------
Wave of Conviction
Flame Surge
Arcanist Brand
----------------------------
Notes
LEVELING NOTES: ------- Act 1 ------- Colours to look out for: BBB, BBG, BG, GR, R, R Currency required: 2-3x Transmutes, 2x Alteration 10-15x Wisdom scrolls (look out for iron rings) ------- After killing Hillock, enter town and look for good coloured items and a magic driftwood scepter. (you can keep the R G B scepter dropped by hillock, the colours will come in handy) pick up Rolling Magma (quest reward) and link to Elemental Proliferation (you already own this). This combination is very strong due to ignite proliferation. -> Buy any BB item from the vendor After mudflats and Tidal island and pick up the follwing Gems in Order of priority depending on the amount of Wisdom scrolls you have: Quest rewards: Onslaught (quest reward) - Flame Wall (quest reward) - Frostblink (quest reward) Vendor Gems: Holy Flame Totem - Arcane Surge - War Banner Links in order of priority ( /+ means link only if you have the colours otherwise put at random): Onslaught + Rolling Magma /+ Elemental Proliferation Frostblink + arcane Surge /+ Flame Wall Flame Wall Holy Flame Totem War Banner: War banner adds a good amount of complexity to the build so it's not recommended for beginner levelers. It does however provide dps boost for boss fights in acts 1 and 2 so it is needed for a min-maxed run. It's worth using it against tanky packs if there is no boss in the zone. Drop portal at Submerged Passage Stairs and make your way to the lower prison. You use Rolling Magma as your main ability for Onslaught and Dmg , and drop HFT and Flamewall when needed. Take the waypoint back to town and go though TP - enter The flooded Depths to kill the Dweller of the Deep Make sure to keep track of your currency along the way. Your main priority will be to get an Alteration. Usually 3 identified Rare items, when sold to the Vendor, will result enough Alteration Shards for you to get 1x Alteration. Additionally you will need enough Wisdom scrolls to buy a Iron ring from the Vendor to sell with a red skill gem, it will grant you a white Ruby ring. Should you be unlucky, and the vendor didn't sell you a magic driftwood scepter, you will also require a Transmute. In a perfect world you should now be lvl 8+ and able to create your first Caster weapon before entering the lower Prison again. Create flat Added Fire Scepter -> Vendor 1x white Ruby ring + 1x Magic Scepter + 1x Alteration Quest reward: Combustion Switch out Elemental Proliferation with Combustion Make your way through the Prison and Kill Brutus. Always pick up as much rare items as possible and try to get another Scepter craft ready. Quest reward: Leap Slam From level 10 equip Leap slam. Cast frostblink after leap slamming whenever it's off coldown. When it's on cooldown, just leap slam. On to the Cavern of Wrath, do the Fairgraives skillpoint along the way. If you are not super unlucky after killing Fairgraives is the latest point where you should be able to create your second added Fire Scepter craft Quest reward: Nothing -> you can pick any red gem for the iron ring into Ruby ring recipe Final Act 1 Links: Onslaught + Rolling Magma /+ Combustion Frostblink + arcane Surge /+ Flame Wall Flame Wall Holy Flame Totem War Banner Leap Slam You can always make sure, before going through Cavern of Wrath and onto killing Merveil to pick up: 1-2x Sapphire Ring cause she deals tons of cold damage 1x Greater Life Flask if you dont have a good one Makes your life at Merveil alot easier. ------- Act 2 ------- Colours to look out for: BBB, BBG, GR, R, G (whatever you are missing, 2x BBG is very important later, and GR for leap / faster attack too) Currency required: 5x Alteration, 2x Alchemy Orb or Essence, 2x Ruby ring ------- Act 2 I usually start by going right into the Old Fields, skipping Den since we are Leap slamming already, but you can do it if you prefere running 2 quicksilver flasks. Pick as many rares as possible, to identify + Sell them to stack up on Alterations. After Killing Fidelitas in Chamber of sins pick up Heralds. Quest reward: Herald of Ash Vendor: Herald of Ice After that go left to the Western Forest and Kill Weaver. Quest reward: Elemental Focus Vendor: Faster Attacks Kill All Bandits, Alira last to pair it up with "the Way Foreward" Skillpoint quest. You should be around lvl 18 now and your link Setup will look as follows: Lvl 18 links: Onslaught + Rolling Magma + Combustion Frostblink + arcane Surge + Flame Wall Holy Flame Totem War Banner Leap Slam + Faster Attacks Herald of Ash Herald of Ice (If you have waaaay to many Alterations pick up : Wave of conviction + Desecrate, but keep in mind that you need 2x Alterations later for Sceptre crafts) Now we do the Trial in the Crypt since we traverse pretty fast due to Leap slam. Then make your Way through the Vaal ruins and go to Vaal oversoul Throughout all of Act 2 we want to keep in mind our Goal for crafting lvl 20. flat added Fire Scepters. For this we need 2x Alteration, 2x Alchemy Orb or Essence, 2x Ruby ring + 1x Portal scroll Once we reach Vaal oversoul, we are lvl 21 ~ and we initiate his spawn animation and prepare the Scepter crafts and take a TP scroll to Town. They recipe works as follows: lvl 20: Create 2x flat added Fire Scepters -> Vendor 2x rare Ruby rings + 2x magic scepter + 2x Alteration (you can use your already crafter magic Scepters that you have equipped) Back into the TP and kill Vaal Oversoul. ------- Act 3 onwards ------- 4 Links to look out for : BBGG / BBBG / BBGR Currency required: 2-3x Alteration In Act 3 resistance becomes pretty important. I usually pick up a variety of Rings so i can always adjust depending on the Damage mods of the Zone. if you have found a four link already you can add a Link to your Rolling magma -> Depending on the colour, Cruelty, Elemental Proliferation At Level 24 we can pick up Flammability as a Quest reward and drop herald of Ice + Warbanner use the following Auras: Determination Clarity you will be able to use all of them lvl 32, when we pick up the first reservation efficiency Cluster. Until then choose either defensive or offensive option depending on your gear and league you are starting in. lvl 28: Swapping leveling setup to Armageddon Brand / Cremation Armageddon Brand + Onslaught + Combustion /+ Cruelty /+ Elemental Proliferation Cremation + Elemental Focus /+ Concentrated effect /+ Cruelty Frostblink + arcane Surge + Wave of Conviction Desecrate Flame Wall Leap Slam + Faster Attacks Herald of Ash Flammability Determination Clarity -> For bosses - cast 3 cremations after creating corpses for them with desecrate. Cast several arma brands and flame walls, apply flammability and spam wave of conviction. Your set up should be finalized before Dominus - gear, links, res. at lvl 38 you can add additional Defense with Cast when Damage Taken + Steelskin --> This is your final Gem setup until you transition into Hexblast. Leveling Pantheon: Brine King (Stun reduction) / Ralakesh (Bleed reduction, esepcially good for Lab) Ascendancy Note: Sanctuary -> Pious Path -> Augury of Penitence / Instrumente of Virtue