6 days ago

Ascendancy ThumbnailLevel 90 Cyclone of Tumult Champion3.26

Life: 3,04492%
ES: 109
Mana: 64
eHP:
53,243
Resistances: 75%/75%/75%/-5%
Armour: 15,606
DPS: 3,863,115
Speed: 7.84
Hit Chance: 100%
Config: None
Bandit: Alira

Gear

Cardinal Round ShieldEzomyte BurgonetBronn's LitheFacebreakerThe StampedeAgate AmuletAmethyst RingSteel RingRyslatha's Coil
Divine Life FlaskQuicksilver FlaskSilver FlaskJade FlaskLion's Roar
Large Cluster JewelLarge Cluster JewelWatcher's EyeViridian Jewel

Gems

Cyclone of Tumult
Volatility
Brutality
Melee Physical Damage
Infused Channelling
Pulverise
Blood and Sand
Precision
Arrogance
Blood Rage
Frostblink
Lifetap
Mark On Hit
Poacher's Mark
Purity of Elements
Flesh and Stone
Pride
Enlighten
Shield Charge
Steelskin
Cast when Damage Taken

Tree Preview

Runegraft of the Bound
20% reduced bonuses gained from Equipped Boots 20% increased bonuses gained from Equipped Gloves Limited to 1 Runegraft of the Bound
Iron ReflexesIron Reflexes
Precise TechniquePrecise Technique
Unwavering StanceUnwavering Stance
Versatile CombatantVersatile Combatant
Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
Attack MasteryAttack Mastery
  • Monsters cannot Block your Attacks
Block MasteryBlock Mastery
  • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Impale MasteryImpale Mastery
  • 10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
  • 20% chance on Hit to remove all Impales from Enemy Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 10% reduced Mana Cost of Skills
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
  • 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield

Notes

--- Foreword ---

This is a Flicker Strike levelling guide that utilizes Sunder to level until you are able to flicker.

If you are new to Flicker Strike or Path of Exile in general, then hopefully this guide will be able to assist you in levelling.
If you have any questions please, there is a discord for MAGEFIST (https://discord.gg/EqrMATBnZp), you can create a post on pob-links for help, or just ask in a channel. 
The levelling guide was made by A Guy, so you can ping him if you want some help.

And as with any other melee levelling please follow this EXTREMELY IMPORTANT RULE OF THUMB: Upgrade your weapon
Once an act should be good enough but if you ever feel your DPS is falling behind, you probably haven't gotten a new weapon in a while.

--- Act 1 ---

We are starting with Ground Slam early, this skill is very strong early but will be replaced with Sunder, which is just broken.

After you kill Hillock claim Ground Slam as your reward then, go over to Tarkleigh's vendor window for a 3-link, a 3 red one, with the simple regex of r-r-r
and all correct items will highlight. There may be none. This is not a required thing, but it will help you possibly find better gear.
Try to also look out for a Ruthless skill gem in the gem vendor and purchase that, keep it socketed in whatever open sockets you have.
Although I haven't put it in the gems section, you can equip Steelskin and press it every once in a while to make yourself a bit tankier.

You should always try to get the highest pDPS axe you can, basically just look for whatever has the biggest physical damage on the top of the weapon. Which must be a Two-handed Axe

--- Act 2 ---

In Act 2 we pick up our mana leech node, which makes levelling extremely comfortable and smooth. In terms of gems we swap over to Sunder, supported by Ruthless and Close Combat if you have the 3-link.
As you progress into the act you get the auras, Blood and Sand and Herald of Ash which are extremely powerful gems for damage and clear.
You also get Blood Rage which you can use at the beginning of areas to get you Frenzy Charges, speeding you up a lot.

--- Act 3 ---

You also should only press Vulnerability on bosses, as you already have the clear damage.
Finally, we get our lab towards the end of the acts, where we allocate Crave the Slaughter to give a lot of attack speed.
Speaking of Accuracy Rating, try to find some on bits of your gear, it helps your damage out quite a bit and it is undervalued in my opinion.
The 3 link of 2 red 1 green can be done with the regex of:
r-r-g|r-g-r|g-r-r

--- Act 4 ---

It is about this time where you should also check to make sure you are levelling Flicker Strike and other related gems in an off-hand weapon in order to make sure that the transition later is smoother.
You also can socket Berserk which you can use when you reach maximum Rage on a boss for a bit more damage!

--- Act 5 & 6 ---

Not much is going on here, you should just be able to keep on rolling the campaign, if you are ever feeling weak, it is all because of your weapon, find one with a higher physical damage roll.
Keep upgrading it!

--- Act 7 ---

Here is where you get your second ascendancy, Rite of Ruin which boosts your rage a lot.
If you are a risk-taker and willing to ruin your league start a little, you can start Flicker Strike even this early, if you can afford Terminus Est that is, look to later parts of this guide for more tips.

--- Act 8 & 9 ---

Not much else to say about these acts either, just keep levelling!

--- Act 10 ---

Here it is possible to swap to Flicker Strike if you can afford Terminus Est, you HAVE to allocate Tribal Fury in order to make Flicker Strike work!
You also can get 3rd lab, Ancestral Fury (Flawless Savagery before POB update) which allows our Flicker Strike to double hit for 100% more damage (basically).

--- White Maps ---

All the respecc'ing with swapping to Flicker Strike should be able to be from your quest rewards, but you can of course use Gold as well with Faustus.
There are a lot of things to make sure if doing when using Flicker Strike, make sure Tribal Fury is allocated, make sure you are using Multistrike.
Using Assassin's Mark is very powerful to ensure the generation of Power Charges, which is monumental to your critical strike chance and therefore, Frenzy sustain.
If you really need it, you can swap out Determination for Purity of Elements, if you really need resistances, it isn't fully recommended though.

--- Yellow Maps ---

Now that you have gotten the final ascendancy point, Aspect of Carnage, you must press Enduring Cry to sustain your endurance charges, which is clunky, this is what you have to do until you reach Replica Farrul's Fur.
There are a few other uniques you can get around this time to increase DPS, if they aren't too expensive at the time.
Anointing Fervour is good for DPS but not too required, so you don't need to focus a lot of your money onto it.

--- Red Maps ---

Reaching red maps has you put even more crit onto the build, so make sure to use your diamond flask. Higher end investments of this build will be going into Replica Farrul's Fur and higher DPS weapons.

!!! FAQ !!!

--- Ascendancy ---

Crave the Slaughter -> Rite of Ruin -> Ancestral Fury -> Aspect of Carnage

--- Frenzy Charge Generation ---

Frenzy charge generation in this build is very straight forward. We use Terminus Est which grants us a Frenzy Charge on critical strike. Since we attack 3 times per strike, due to Multistrike, we really only need about 30% critical strike chance.
That is the bare minimum for sustain on bosses, however you of course want lots more for better daamge and sustain in general.
There is also a second time in which you need sustain, on packs, if you can sustain on bosses then you can sustain on packs easily. However, if you want a second option, you can use Blood Rage, this can theoretically let you Flicker Strike
before even getting Terminus Est but that is not recommended as you need to swap out on bosses.

--- Issues with Flicker Strike ---

Flicker Strike of course is not the simplest gem to use and lots of people have issues with it to begin with. So to find what the issue is, when flicking, look at your Frenzy Charges, if they run out, consult the previous section. If it simply feels very clunky
then you may not have Tribal Fury and its mastery allocated, or you might not have Multistrike linked. You also want to keep the "Always attack without moving" box checked in your Flicker Strike.
If you checked all of these things and still have clunkiness, then you can ask on the Discord for more personalized help.

--- Bandit & Pantheon ---

Help Alira league start, then later when you get more money and can get better gear, swap to killing all bandits.
For pantheon you most likely want Brine King (Major) Tukohama (Minor). This gives freeze immunity (if you unlock the power with a divine vessel), and more physical damage reduction when stationary, which we always are with Flicker Strike.