7 weeks ago
Level 100 Crit Burning Arrow Deadeye3.25
Life: 3,73693%
Mana: 247
Dex: 645
eHP:
40,927
Resistances: 75%/76%/75%/45%
Evade: 87%
Evasion: 61,471
DPS: 430,281
Speed: 1.73
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 300%
Config: Frenzy, Power
Bandit: Alira
Pantheon: Soul of Solaris, Soul of Shakari
Gear














Gems
Burning Arrow
Barrage Support
Increased Critical Strikes
Inspiration
Combustion
Faster Attacks
Manaforged Arrows
Frenzy
Power Charge On Critical
Cast On Critical Strike
Punishment
Wave of Conviction
Grace
Purity of Elements
Mirror Arrow
Faster Projectiles
Mark On Hit
Sniper's Mark
Cast when Damage Taken
Essence Drain of Wickedness
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- Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity

- +5 to Dexterity per Allocated Mastery Passive Skill

- Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
- Increases and Reductions to Projectile Speed also apply to Damage with Bows

- You take 30% reduced Extra Damage from Critical Strikes

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
- Cannot be Stunned if you haven't been Hit Recently
- 100% increased Evasion Rating from Equipped Body Armour

- Critical Strikes do not inherently Ignite
- 100% increased Damage with Hits against Ignited Enemies

- 25% chance to gain a Flask Charge when you deal a Critical Strike

- 10% of Leech is Instant

- 1% increased Projectile Damage per 16 Dexterity
- 15% more Projectile Speed

- Suppressed Spell Damage cannot inflict Elemental Ailments on you
- Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage