13 hours ago

Ascendancy ThumbnailLevel 100 Hybrid MoM Crit Discharge of Misery Hierophant3.25

Life: 2,44335%
ES: 3,31038%
Mana: 5,715293%
eHP:
142,016
Resistances: 90%/75%/75%/75%
Evade: 35%
Evasion: 5,018
DPS: 31,028,676
Speed: 4.77
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 512%
Config:
Pinnacle, 50% Shock, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Profane WandProfane WandNoble TricorneNecrotic ArmourInfiltrator MittsFugitive BootsVoll's DevotionPrecursor's EmblemKalandra's TouchMageblood
ProgenesisQuicksilver FlaskRuby FlaskDiamond FlaskSilver Flask
VoicesThe AdornedThe Light of MeaningWatcher's EyeLethal PrideStormshroudUnnatural InstinctCobalt JewelCobalt JewelCobalt JewelCrimson JewelCrimson JewelCrimson JewelViridian Jewel

Gems

Sigil of Power
Frost Shield
Vaal Righteous Fire
Immortal Call
Cast when Damage Taken
Automation
Arcane Cloak
Arcanist Brand
Elemental Weakness
Assassin's Mark
Punishment
Zealotry
Eternal Blessing
Clarity
Arrogance
Frostblink of Wintry Blast
Spell Echo
Archmage
Discharge of Misery
Arcane Surge
Awakened Lightning Penetration
Power Charge On Critical
Archmage
Inspiration

Tree Preview

Tattoo of the Hinekora Storyteller
+3% to Chaos Resistance
Tattoo of the Ramako Shaman(x7)
+2% chance to Suppress Spell Damage
Tattoo of the Rongokurai Turtle(x6)
You take 5% reduced Extra Damage from Critical Strikes
Tattoo of the Tasalio Shaman
5% chance to Hinder Enemies on Hit with Spells
Tattoo of the Tawhoa Scout
10% chance to Avoid being Poisoned
Tattoo of the Tukohama Shaman(x8)
Regenerate 0.3% of Life per second
MagebaneMagebane
Mind Over MatterMind Over Matter
Zealot's OathZealot's Oath
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Lightning MasteryLightning Mastery
  • Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
Mana MasteryMana Mastery
  • 10% chance to Recover 10% of Mana when you use a Skill
  • 10% reduced Mana Cost of Skills

Notes

> FAQ <
I can't sustain my mana, how do I fix this?
This is llkely due to the change to Inspiration in 3.25. We should still be fine overall, you might just need a bit of investment(in order of importance):
- Make sure you have the "10% chance to recover 10% of mana when you use a skill" mastery
- Get % reduced mana cost crafts on your rings, this should be great especially with fertile catalyst quality
- Get some more mana regen % on gear
- Drop some cast speed, we should have more than enough damage anyway

I can't cap my suppress, what do I do?
First of all: because of our absolutely massive combined lifepool(life + mana + es) being suppress capped isn't absolutely necessary.
It's really nice though, especially once you get to pinnacle bosses.
Once you go Kitava's Thirst capping suppress will be hard, some tricks:
- Use the Careful Planning unique jewel to get a bunch of dexterity which synergizes well with Magebane
- Get a lightning damage leech corruption on your Kitava's Thirst, or use a ring like Valako's Sign. This frees up the lightning damage leech implicit we use on gloves, and can be replaced with suppress instead.
- Grab a few more 4% suppress nodes in the "Reflexes" wheel.
- Get a Mageblood :)

Why isn't my Kitava's Thirst proccing consistently?
This is very likely due to your mana cost being below 100. Ice Nova has to use at least 100 mana per cast(when on full energy shield).
As an added trick you can link Archmage to your Frostblink of Wintry Blast and try to get that above 100 mana cost as well.

What mitigation does this build have? It doesn't look like a lot?
Combining our life, mana and energy shield we actually have a huge pool of "life".
Combined with Endurance charges(which we get 5 of) this means we can tank things like Shaper slams(and even Uber Shaper with Arcane Cloak up).
We also have huge recovery, overall this means we shouldn't have any issues with survival.

> LEVELING <
At the start we level with a pretty classic Rolling Magma setup. Try to aim Rolling Magma just in front of the feet of the monster you're fighting to get overlap and thus more damage.
Once we hit level 31 we can use Archmage. Because our cast speed isn't great yet it's best to use Firestorm instead of immediatly switch to Frostbolt + Ice Nova.

> AILMENT AVOIDANCE <
Once we have our unique jewels, mainly Ancestral Vision combined with capped suppress, you can get 50% chance to avoid ailments on your boots.
Being ailment immune gives us a bunch of tankyness, it also allows you to swap some flask suffixes for more quality-of-life oriented ones.

> KITAVA'S THIRST OR NOT? <
Kitava's Thirst is a (small) loss of dps and a loss of tankyness. It also makes suppress capping way harder.
It does however turn the build into a 1-button build, which feels great, and almost anyone that tried it didn't switch back.
Overall we recommend Kitava's Thirst, but if you want to drop it for a rare helmet that's completely fine as well.