4 months ago
Level 100 Crit Earthshatter Chieftain3.25
Life: 2,59788%
ES: 84
eHP:
92,930
Resistances: 90%/90%/90%/63%
Armour: 82,440
DPS: 69,358,864
Speed: 2.24
Hit Chance: 100%
Crit Chance: 68.72%
Crit Multi: 451%
Config:
Pinnacle, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Gruthkul
Gear
Gems
Pride
Eternal Blessing
Leap Slam
Seismic Cry
Enduring Cry
Intimidating Cry
Pulverise
Awakened Melee Physical Damage
Awakened Brutality
Increased Critical Damage
Earthshatter
Pulverise
Awakened Melee Physical Damage
Awakened Brutality
Increased Critical Damage
Earthshatter
Petrified Blood
Blood and Sand
Autoexertion
Infernal Cry
Battlemage's Cry
Vulnerability
Corrupting Cry
More Duration
Molten Shell
Automation
Forbidden Rite
Approaching Flames
EnemyExplode
Tree Preview
Honoured Tattoo of the Tuatara(x8)
+4 to all Attributes
Blood Magic
Unwavering Stance
Accuracy Mastery
- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level
Armour Mastery
- You take 30% reduced Extra Damage from Critical Strikes
Axe Mastery
- 30% increased Damage while in Blood Stance
- 15% increased Area of Effect while in Sand Stance
Critical Mastery
- You take 30% reduced Extra Damage from Critical Strikes
Life Mastery
- +30 to maximum Life
- You count as on Low Life while at 55% of maximum Life or below
Rage Mastery
- Warcries grant 1 Rage per 5 Enemy Power, up to 5
Reservation Mastery
- 20% increased Life Reservation Efficiency of Skills
Warcry Mastery
- Warcries cannot Exert Travel Skills
- Recover 15% of Life when you use a Warcry
Notes
Note. Remove the 42% more damage from the custom configuration to get the correct number of dps at league start. That is only to simulate echoes of creation buff. Note 2. Corrupting Cry is in the skill lists as placeholder for Vengenful Cry. DONT USE IT! CORE MECHANICS: - This isn't new, it has been played many times in the past, but lately it was forgotten because of the state of the meele. With Sione's Sun Roar from Chieftain, all our warcries have maximum power always, so harness their buffs. As the downside of the warcries are their duration that are short, and there are lots of warcrie to keep track, it is hard to keep them all up. This is what people call "Play Piano". That is when Eternal Apple comes into play, it triggers the socketed warcry on them when we get to maximum endurance charges. We pair it with the small armour cluster with the notable Enduring Composure, that gives us 1 endurance charges per second for 3 seconds after we get hit. We use 2 rings or amulet with minimum endurance charge, or even 2 grand spectrums (don't, it is a waste). Those rings can be crafted with a recipe that you get when you unveil rings from betrayal. So we have 2 minimum endurance charges, and after we get hit we gain 1 endurance charge achieving maximum, and now it triggers the eternal apple. It trigger 3 times in sequence, once per second, triggering the 3 socketed warcries on it. This way, with enough cooldown reduction on the warcries we can achieve permanent uptime of those 3 warcries. And better yet, because it isn't being exerted by autoexertion, we can benefit from their full buffs. We need to get their cooldown to bellow 3 seconds. That is why we use Ashes of the Stars, but if you don't have it, you can just use the Deep Breaths wheel togheter with some passives in the Escalation Wheel. be aware that we need some quality in the gem too, because it helps with the cooldown too, minimum being 7 quallity, if you tak all the warcry cooldown reduction passives. THE BUILD. We get several passives in the tree and even a eldritch implicit in the body armour to achieve up to 130% warcry buff effect. It means that any warcry buff we have will be multiplied by 2,30x. Bellow you see what we got with them all buffed. These 3 warcryes ahead must go in your Eternal Apple: ---SEISIMIC CRY--- First and most important buff needed. it gives us up to 55% MORE armour, it is more than Determination without aura effect, we will need this buff because we will not be using determination. Because we can't block nor evade, 100% of the hits we will be taking head on. So we need maximum mitigation possible in our defenses. That is why we need maximum armour we can get in our itens, and basalt and granite flask will be with us since the begining. Get some armour scalling from the tree as needed too. Some phys taken as elemental helps tremendously against big hits too, but don't need to go crazy on conversion. This with flasks, high elemental resistances and sustain are our only defense. ---INTIMIDATION CRY--- Basicaly this is is a double damage buff. A x2 multiplication of all your damage, If you have enough exerts, to use it. It also gives us a 42% increased movement speed. You want to Zoom don't you? ---ENDURING CRY--- This is our basic sustain, This is a 23% of all our life being regenerated per second, With all other nodes, we have 30% life regeneration per second. Because we go low life with petrified blood, this is enough to top us in 1,5s. Other warcry. 4L- BATTLEMAGE CRY +AUTOEXERTION + VULNERABILITY+FORBIDDEN RITE OF SELF SACRIFICE This setup is Very important, first because it automatize our curse, and second because it casts forbidden rite so we can proc enduring composure and keep our eternal apple loop going. After we get Echoes of Creation we can remove Forbidden Rite from our setup. In our Crit setup, for highest dps, we remove the autoexertion support and use this cry manually, so we can benefit from the 5% base crit it will give us, it is insane, it is more than the increased critical strikes support. But don't worry. You only need to press it every 8 seconds, and the cast time is really fast with all our passives, and more if you decided to use urgent orders on it. 1L VENGENFUL CRY - This is EXTREMELY insane in this build. This is our only warcry that we will manually press as retaliation against a savage hit. The buff will give us 30 rage instantly and plus 51 maximum rage. It means that we will have 51% MORE DAMAGE when Vengenful Cry procs. If you pick others rage masteries, we can also get 51% increased armor and 10% increased movement speed, if you want. Another nice thing is that our build use the rage mastery that gives us 5 rage everytime we warcry. So we will be constantly gaining 5 rage per second, every time, on top of what we can gain on hit. Our tree has 40 maximum rage, but with vengenful cry, we can go up to 91 maximum rage. It isn't tested yet, but I hope to self proc it by using a normal Forbidden Rite gives us a savage hit so we can get it going with the Retaliation. 3L-MOLTEN SHELL +AUTOMATION +/- BERSERK - Forbidden Rite/More Duration THis is your defensive setup. Very high uptime, and you can use a More Duration Support in the place of Forbidden Rite to proc the savage hit. I don't know if Berserk in Automation is worth it or not, only testing. If your rage doesn't go much up, then remove it from the link of the automation. AURAS(Helmet) Petrified Blood+Blood and Sand+Enlighten if possible. At endgame with a bit of squeezing, with reservation corruption on helmet, you can get herald of purity in to boost more your damage. ETERNAL BLESSING SETUP (weapon). Eternal Blessing+Pride We use Pride because it buffs our damage imensily. It is a 87% more damage aura when we factor pride watchers eye and pride sublime vision. Pride Sublime Vision is amazing, it buffs our damage and gives us tons of explosions to help with clear. If you think you have enough dps and want to be immortal, you can try to experiment with vitality+sublime vision Sublime vision gives us 15% of our life everytime we get hit. It almost like Defiance of Destiny, but probably better. First it scales with life regeneration rate, and second, it gives us a flat ammount per second even if the hit is very small, differently than Defiance of Destiny. Talking about Defiance of Destiny, we can use it. But then we have to revert to use the warcry wheels to reduce the cooldown from our warcries... maybe you can use both togheter if you dare? MAIN DAMAGE SETUP In body armour so it can use the Fist of War from Chieftain Ascendency, we can go any pure physical slam, at your leisure. With Sunder you have lots of range and good clear, but low dps. With Earthshatter you have clear and good single target togheter, and it is specially good with our setup because our autocries from eternal apple shatters the spikes that earthshatter creates. Because Earthshatter can hit multiple times, with the initial hit an later with the spikes being exploded, it has amazing potential. It depends a bit from the size of the room and the size of the mob that is being exploded. A big monster might get hit by 11 of the spikes being generated, while a small one, would be only 1. Another setup that I like is with Perforate, it has very good clear in sand stance if you have enough dps and pride sublime vison explosions, and amazing single target in blood stance against bosses and though rares. You can check the setup in the links of the POB, but i have to mention here the new Overexertion Support. It gives us 10% more damage plus 18% more damage per Warcry being exerted. We are always exerting 3 warcries. so it is just a 64% MORE damage support. That is why it is interesting to keep our attack speed and number of exertions in harmony. If you are up to press one more button, get a Infernal Cry somewhere in your build, it doesn't gives any buffs, but if it is being exerted, overexertion+echoes of creation will gives us 31% more damage on top. ---------- How to sta League starter Get 2 minimum endurance rings and enduring composure cluster before equiping eternal apple, now you are able to have 100% uptime in 3 warcries on it. then get a medium cluster for onslaught and charges. First upgrade is Echoes of Creation, so you can take it out forbidden rite of sacrifice from battlemage cry, it also gives you 39% more damage+. Biggest upgrades after this is ashes of the stars and annihilation approach. Ashes of the stars buffs and reduce cooldown of all your warcries, so you can swap out the deep breaths wheel for something better. It also buffs your main ability with quality +1 fissure, helps with clear and consistency on the shotgun. As you have so much regeneration and fire res, next upgrade is annihilation approach, gives you adrenaline with tons of phys mitigation, movement and attackspeed, and 100% increased damage, also makes you immuni against chill and freezes. After this you only need to fix your shock avoidance through flasks or jewels. After this, get large clusters, focus on axe clusters so you can get some impales notable. Watchers eye is chance to impale while affected by pride, or if for some reason you are capped 100% chance to impale, then get +2 impale while affected by pride. Second mod doesn't matter. To swap to crit things will start to get expensive, you will need to solve lots of things, that will be more tight, resistances, attributes (use tattoos as you need), and accuracy on your gear and passives. It will be not easy all togheter, but not really hard too. After you solve your accuracy, resistances and attributes, then you go after a axe with good amount of crit and physical damage. Attack speed doesn't matter much, you need between 1,5 and 2 attacks per second to be fine. More than this you will be hitting without exerting intimidation cry from time to time. Get granite and basalt flask to boost your armor, ruby flask for maximum elemental resistances and a quicksilver so you can zoom zoom.The 5th flask is amethist flask or progenesis. At this time your defenses will be good enough, but can be improved, that is when Progenesis and Mageblood come into play. Get the second medium cluster with Warning Call so you can boost more your armor. --- build notes build warcry buff effect (30% ascendency+30% as the thunder+45%natural authority+28% eldrich implicit body) = 134 war cry buff effect. (need 134 eldritch buff effect for +1% all res) - Forbidden rite to proc savage hit so you can use vengenful cry (need testing). Leveling act 1 Get a axe Get perforate at lvl 1. begin caverns get molten shell as reward. buy blood and sand gem buy enduring cry and intimidate cry get lifetap and vitality get sunder as reward buy earthshatter to level buy war banner buy leap slam act 2 (skip gold hand, don't go south?) get seismic cry as reward buy ancestral cry and herald of purity get meele phyhsical damage to level get shockwave to campaign act 3 get pride as reward buy vulnerability to level buy petrified blood buy call to arms/autoexertion buy rallying cry to level buy battlemage cry to level .....