4 months ago

Ascendancy ThumbnailLevel 77 Frostblink Ancestral Commander3.26.alternate

Life: 3,556101%
ES: 181
Mana: 105
eHP:
8,960
Resistances: 60%/75%/75%/51%
Hit Chance: 100%
Config: None
Bandit: Kill All

Loadout

Gear

SteelheadSteel CircletLordly PlateAntique GauntletsScholar BootsCoral AmuletAmethyst RingAmethyst RingRustic Sash
Hallowed Life FlaskHallowed Life FlaskHallowed Life FlaskQuicksilver FlaskHallowed Life Flask

Gems

Autoexertion
Intimidating Cry
Ancestral Cry
Warlord's Mark
Hydrosphere
Hydrosphere
Battlemage's Cry
Molten Shell
Urgent Orders
Enduring Cry
Frostblink
Clarity
Purity of Elements
Decoy Totem
Vigilant Strike
Ruthless
Overexertion
Endurance Charge on Melee Stun

Tree Preview

Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power

Notes


first time ever gauntlet player progression notes

there will be loadouts for each act. I forgot to do end of act 1 and end of act 2 sadly so I manually tried to input some of the gear I had






day 1
full livestream / vod:
https://youtube.com/live/4oDCl46xD1Y
video covering day 1
https://youtu.be/v5LgcVNDxxc


please level to 2 before hillok haha, it's really painful as marauder. Lot's of posts about this on reddit.

ground slam feels pretty good

decoy totem feeling good 

overlevel everything, test how much damage a hit does to you

use our new op pause feature. if you get chunked hard by something pause and assess. Log out!!!

shield pretty strong early on. though i felt i didnt really need it as long as i dont run into large groups of mobs

skills early on
ground slam -momentum - ruthless
steel skin
frost blink
decoy totem

sunder - momentum / increased attack speed - ruthless
sunder - chance to bleed - ruthless (more dps)





day 2 - Goal was to get vigilant strike online and there was good success after act 4
full livestream / vod:
https://youtube.com/live/obCT5uFGFAo
video covering day 2:
https://youtu.be/UcK58gEqur8



believe it or not once again i forgot to update right away acts 4 / 5 so i had to manually input the gear and skills.... RIP 

consensus for day 2, vigilant strike is playable until its not. On some bosses it is impossibly hard to use (deodre act 4) watch the vod and the pain i go through if you want to see why
for any of those situations I swap to sunder
after act 4 I was able to use vigilant strike for the rest of the playthrough so far, damage feels good. but it's literal in their face melee and its an extra layer of challenge on the already painful gauntlet

global mods change in act 6. chaos res is MANDATORY, it didn't feel very safe until 40%+
go fishing in act 4+ vendors for amethyst rings everytime you level up

I had to use the vendor recipe on a decent 2h base at the end of act 3 to get decent phys damage weapon. (weapon + rare rustic sash + blacksmith whetstone)

I don't use decoy totem a ton but its an extra layer of safety on the mercs. If they oneshot totem RUN

I haven't been oneshot by mercs yet but they definitely chunk hard. They also have really good gear. This is how I got all of my chaos res gear. Risk / reward pretty much.




day 3/4 (part 3) - campaign finished! 0 deaths yay
live stream / vods:
https://youtube.com/live/2FCSPXea5LQ                   (act 8 + 9 + cruel lab)
https://youtube.com/live/RTddTlB9UH0                     (act 9 trinity)
https://youtube.com/live/STA26ugrWfo                     (merc lab + act 10 / early maps)

video covering:
https://youtu.be/JhCfEICWY4o


mercenaries dropping the best gear but also very dangerous same as above. I used decoy totem / my mercenary to feel them out.

i ended up with 4.5k+ hp, 9 end charges, and all capped res. The last few acts weren't as sketchy as a result.

nothing really changed for playstyle. something i didn't mention above is molten shell usage. I either used it as preemptive before getting a big hit or after a big hit. Never spamming it.

dont be afraid logout!



day 5 (rip in t6 map against a merc)
rip clip:
https://www.youtube.com/shorts/J5FcDuQGJUs
livestream:
https://www.youtube.com/watch?v=OaI_ZWi5I-A





----------SPOILERS SECTION---------
below is a lot of the different encounters of merciless gauntlet

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hillok with some maven effects
kite him
he wont one shot, stay topped up in hp

2 glaces , get some cold res first saphire ring from nessa?

kole replaces brutus EZ

brutus with hyrda arena (annoying), get cold res

merveil spawns big explody dudes. so you need fire res and cold res. 

 weaver! almost got one shot by its spiky darts , find some chaos res somehow someway

vaal oversoul my god absolute madness chaotic cluster of a fight. good luck! get corrupting blood immune or have a lot of life regen

izaro in lab, just don't be in melee range. Alot of his projectiles can overlap more the closer you are to him

doedre actually impossible with vigi strike, had to swap to sunder
also used decoy totem to distract a few of her hits helped alot

act 5 was pretty easy

act 6 stuff starts doing chaos damage, chaos res is VITAL. stuff still chunks really hard certain things even with 30-50% chaos res.
random packs of monsters almost kills me multiple times early on. Overlapping aoe from some of the slamming mobs and the storm rain mobs
brutus and shavronne fight is sketch. Rotating corrupting blood beams. I am so tired of rotating beams!


act 7, getting chunked a bit here and there, really need as much chaos res as possible.

act 8 - lunaris / solaris chunk a bit

act  9 - final boss spooky. a lot of people ripping to it. keep the red stacks low or 0. (increase damage taken)

act 10 - corrupted innocence hits like a truck and is fast. he does high physical + chaos damage since mods.