6 months ago

Ascendancy ThumbnailLevel 96 Crit Puncture Deadeye3.24

Life: 4,400170%
ES: 25
Mana: 84
eHP:
46,325
Resistances: 75%/75%/75%/35%
Armour: 63,364
DPS: 29,990,994
Speed: 0.96
Hit Chance: 100%
Crit Chance: 52.31%
Crit Multi: 150%
Config: Pinnacle, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Ryslatha

Gear

Harbinger BowSpike-Point Arrow QuiverUsurper's PenanceZodiac LeatherHaemophiliaRalakesh's ImpatienceAul's UprisingAmethyst RingKikazaruOlesya's Delight
Divine Life FlaskSulphur FlaskJade FlaskSilver FlaskQuicksilver Flask
Thread of HopeWatcher's EyeBrutal RestraintUnnatural InstinctCobalt Jewel

Gems

Puncture
Snipe
Awakened Vicious Projectiles
Awakened Deadly Ailments
Volatility
Awakened Brutality
Ensnaring Arrow
Increased Critical Strikes
Culling Strike
Maim
Dash
Second Wind
Herald of Purity
War Banner
Pride
Grace
Frenzy
Hextouch
Vulnerability
Manaforged Arrows
Precision
Molten Shell
Purity of Elements
Cast when Damage Taken
EnemyExplode

Tree Preview

Tattoo of the Tasalio Tideshifter(x8)
10% chance to Avoid being Stunned
Iron ReflexesIron Reflexes
MagebaneMagebane
Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Bow MasteryBow Mastery
  • Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
Damage Over Time MasteryDamage Over Time Mastery
  • 15% increased Duration of Ailments on Enemies
  • 15% increased Skill Effect Duration
Life MasteryLife Mastery
  • +50 to maximum Life
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you

Notes

!!!To change  to Budget Configuration:!!!
Change tree in 'Tree' tab
Change item set in 'Items' tab
Turn off Purity of Elements (since not using Aul for free aura cost)
Major Pantheon use Soul of Brine King for Stun + Freeze Immunity


Pros & Cons:
Pros
+ Combines Split Arrow + Puncture for best of both worlds (Traditionally Split arrow too weak for tanky mobs, Puncture too skill-based to land consistent proper hit during hectic mapping)
+ Excellent clearing speed (Corpse explosion)
+ Snipe playstyle (kiting & offscreening)
+ Respectable DPS for endgame
+ Decently tanky
+ Cheap to start & gear but scalable to endgame (niche uniques)

Cons
- Unique dependent 
- Channelling (standing still) can get you killed
- Playstyle needs abit of getting used to
- Slightly more difficult to scale than traditional bleed bow builds (gladiator)


Offensive layers:
1. Snipe + Puncture + Deadeye's projectile behavior modifier !!!Do not get any other projectile modifier like pierce from quiver!!!
Traditionaly bleed bow is played with 2 6L, Split Arrow for clear and Puncture for single target. 
Problem with that is during juiced mapping / fast moving bosses, Split Arrow damage can be too weak, while it's hard to accurately land a fully charged Puncture without missing / hitting other mobs.

This build combines both so that you only have to aim in the general direction as the build has +4 additional projectile from tree (easeing up gearing at quiver + bow) and chain (also can chain off walls)
Tap button abit longer for single stage shot for clear, hold button for when meeting tougher enemies. Tap Ensnaring Arrow in between (chain is the only behaviour that do not outright kills the ensnaring effect)

2. Frenzy Charge + Affliction Charge stacking (automated via manaforged)
Made possible with Ralakesh's Boots + Olesya's Delight to gain benefit of both, HUGE DPS boost

3. Crit ailment build
Applies Rupture which gives more damage. Rupture is a debuff that can be applied when attacks both crit + bleed, which we apply either using main skill (Puncture) / Utility1 (Ensnaring Arrow) / Utility2 (Frenzy - manaforged automated)

Defensive layers:
1. Armor + Spell Suppression +  Stun Immunity + Elemental ailment immunity 
Armor conversion from Evasion via Iron Reflex keystone
%Evasion from tree
Flat evasion/armor from gear, Grace, Molten Shell, flasks.

Spell Suppression from body armor & skill tree. Spell suppression is at 99% lucky at not full life, 100%+ at full life. If not using Kikazaru for life regen, recommend taking Reflexes node for consistent 100% suppression.

Stun Immunity from tree &  tattoos 

Elemental ailment immunity from Purity of Elements

2. Life Regen + Life Leech + High flasks uptime
Life regen from Kikazaru, life leech from tree, flasks uptime due to tree + crit build + Watcher's eye gain charge on crit under Precision

3. Ensnaring Arrow slow + Maim
Defensively slows enemy movement speed to a crawl (best effect for melee enemies)


Mastery, Ascendancy, Bandits & Pantheon 
Important Mastery :
1. Physical mastery (10% more phys attack damage)
2. Life mastery (15% inc. life if chest no life modifier)
3. Spell Suppression mastery (chance is lucky)
4. Mana mastery (reservation efficiency)
5. Bow mastery (crit chance as travel further)<<<<<<after transition to crit
6. Armor & Eva mastery (armor + evasion rating per frnezy & endurance charge)

Ascendancy :
1. Ricochet (Chain + %chance to chain off walls, for clear + accuracy of your shots) !!!Can start fully using Snipe + Puncture after linking with GMP beyond this point, else use rain of arrows + chance to bleed during leveling!!!
2. Endless Munitions (+2 Proj)
3. Rupturing (Damage) Transition to crit build beyond this point
4. Gathering Winds (Movement speed + Attack Speed)

Bandits :
Kill all (2 points)

Pantheon :
Soul of Arakaali (Reduced DOT + Chaos Res against DOT) or Brine King if no Tattoo for Stun immunity & Purity of Elements for ailment immunity
Soul of Ryslatha for life flask 


Gem setup:
Main Skill (Snipe + Puncture):
Snipe + Puncture + Vicious Projectiles + Deadly Ailments + Volatility + Brutality
Main skill. During levelling use Snipe + Puncture + GMP as soon as possible, otherwise use Rain of Arrows + Chance to Bleed.
Take note & get used to the playstyle.
!!!Tap button abit longer for single stage shot for clear, hold button for when meeting tougher enemies.!!!

Ensnaring Arrow Utility
Ensnaring Arrow + Inc. Crit Chance + Maim + Culling Strike
Ensnaring Arrow to slow + apply enemy count as moving + maim for inc. damage taken + culling + Rupture (from Ascendancy)
!!!Snare need only 1 stack for DPS increase, but 3 stacks will slow enemies down to a crawl!!!
!!!Ensnaring arrow only works on the target when the projectile stops, chain will skip that effect on the mobs. However, if  there're no further target to chain towards, Ensnaring Arrow will work as if the projectile stops!!!

Frenzy Utility
Frenzy + Manaforged Arrow + Hextouch + Vulnerability
Automated Frenzy Setup (generate frenzy charges early game, affliction charges during endgame after getting Ralakesh + Olesya. Applies full strength of Vulnerability curse as needed (better than curse on hit rings)
!!!Consistency made better after getting all +projectiles & chain from Deadeye!!!

Dash
Dash + Second Wind
Standard Dash setup

CWDT
CWDT + Molten Shell
Standard Guard skill 

Aura
Grace + Pride + Herald of Purity + War Banner (socketed in corrupted helm for mana reservation)
Purity of Elements + low level Precision (as needed) to be slotted wherever.
Aura skills. Purity of Elements after getting Aul's amulet.
!!!Turn off low costs aura if your mana is not enough yet!!!


My Gear + Explanation:
Bow:
High Phys Bow (w. high crit chance & atleast 1.3+ base atk speed)
Progressively upgrade into endgame version. Cheaper because does not require +projectile variants.

Quiver:
Rare DPS Quiver
Life + as many DPS rolls as you can fit into.

Helmet:
Rares > Usurper's Penance > Usurper's Penance (corrupted)
High DPS unique for frenzy stacking.
Best Corruption: Socketed Skills gets 90% cost & reservation Multiplier


Body Armour:
5L eva rare > 6L eva Rare > 6L eva Rare (Double Influenced)
Evasion + Resistance + Spell Suppression
Best implicts: Pride & aura effect

Gloves:
Rares > Haemophilia > Haemophilia (corrupted)
Gladiator explody in a single gear slot. Explosion helps clear by a huge margin.
Best Corruption : +1 Frenzy

Boots:
Rares > Ralakesh's Impatience
Ralakesh boots BIS for interaction with Maven's belt Olesya's Delight for charge stacking shanenigans

Belt:
Rares > Olesya's Delight > Olesya's Delight (corrupted)
Olesya Delight for huge DPS upgrade (only to be paired after getting Ralakesh's boots)
Best Corruption : +% to all res (ease up gearing)

Rings:
Praxis (for mana) / Kikazaru (regen+mana) + Rare > Rares (w. -mana cost of skills + phys leeched as mana) + Flexible (Circle of Guilt for offense, Kikazaru for defense)
Ring with -mana cost needed to resolve mana issue + mana leech.
2nd ring slot flexible, can use another rare for res caps, Circle of Guilt for pure damage, Kikazaru for good QOL from life & mana regen + reduced curse effec

Amulet:
Rares  > Ungil's Harmony > Aul's Uprising (Purity of Elements)
Early game Ungil's Harmony after getting transition to crit (getting Rupturing Ascendancy). Endgame Aul's Uprising for Purity of Elements for res cap + ailment immunity.
Best anointment: Disciple of the Slaughter (Added benefit of Frenzy / Affliction Charge generation)

Jewels:
- Brutal Restraint w. inc. aura effect + flask charges gained at Duelist tree
- Watchers Eye with Flask charge on Crit w. Precision + Pride inc. physical damage
- Jewel with %life , damage & reduced curse effect
- Unnatural Instinct near Elemental Equilibrium for damage + life leech
- Thread of Hope at Ranger tree for node allocation

Tattoos:
8 x 10% chance to avoid being stunned

Flasks:
1.Bleed life flask
2.Jade Flask (Flexible suffixes - curse effect,%regen, %evasion, attack speed, crit chance)
3.Silver Flask 
4.Sulphur Flask 
5.-Flexible- (Quicksilver for MS, or whatever you want)