13 hours ago
Level 97 Hybrid Winter Orb Elementalist3.25
Life: 1,92877%
ES: 4,59987%
Mana: 92
eHP:
71,573
Resistances: 90%/76%/77%/75%
DPS: 23,724,998
Speed: 13.04
Hit Rate: 7.20
Hit Chance: 100%
Config:
30% Shock, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan
Gear























Gems
Make sure you hover over skill to see links!
_______________Main Skill_______________________
Winter Orb
Arcane Surge
Greater Multiple Projectiles
Infused Channelling
Awakened Added Cold Damage
Awakened Controlled Destruction
_______________Travel_________________________
Frostblink
Flame Dash
choose one or none of:
Frostblink of Wintry Blast
Faster Casting
Spell Echo
Smoke Mine
Phase Run
_______________Reservation____________________
Zealotry
Petrified Blood
Purity of Fire
Enlighten
Arrogance
Herald of Ice
Vitality
Clarity
Anger
Purity of Elements
Discipline
_______________Golems____________________
Summon Lightning Golem
Summon Flame Golem
Summon Chaos Golem
Summon Stone Golem
_______________Other____________________
From most to least important...
Elemental Weakness
Arcanist Brand
Frostbite
Righteous Fire
Winter Orb
Spell Totem
Multiple Totems
Greater Multiple Projectiles
Frost Shield
Cold Snap
Bonechill
Awakened Unbound Ailments
Automation
Steelskin
More Duration
Tree Preview





- Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit

- 25% more Spell Damage if you've been Stunned while Casting Recently

- 10% Chance to Inflict Cold Exposure on Hit with Cold Damage
- Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%

- +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies

- 30% of Chaos Damage taken does not bypass Energy Shield
- Regenerate 2% of Energy Shield per second

- 10% of Leech is Instant

- You count as on Low Life while at 55% of maximum Life or below
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 12% increased Mana Reservation Efficiency of Skills

- 20% increased Life Reservation Efficiency of Skills
- +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Notes
Guide Progression: Normal Route: Leveling -> Maps -> Endgame -> Endgame Branches -> Giga -> Infinite Currency It is recommended to follow the normal route but you can jump from Maps -> any of the endgame branches if you managed to get lucky with drops Ascendency Order Leige of the Primordial -> Mastermind of Discord -> Shaper of Flames or Winter -> Heart of Destruction Winter is more damage. Flames is more tank. If you are using yoke of suffering use Flames I do not have nearly enough sockets... I tried to list gems in order of priority for each category. The only mandatory pieces is the first of each category. I wanted to list a lot of different options for gems so you can experiment for what feels best. General tips: swap out controlled destruction support if elemental overload isn't proccing enough don't run low life until you have 75% chaos res. if chaos golem is dieing alot, and you are not overcapped on chaos res, low life will feel bad. burst button dying sun + bottled faith will double your dps for a short time. if using a cast spells on focus helmet with 4 curses, make sure you have enough mana to trigger all 4. if stuns are getting annoying, get the 50% energy shield counts towards stun threshold mastery. Also unspec out of the caster mastery 25% more damage if stunned recently. On calculating the amount of hits worb has (on a small target) https://www.reddit.com/r/PathOfExileBuilds/comments/1iy18aa/a_brief_analysis_of_winter_orb_overlaps_its_aoe/ Map Mods to avoid: ele reflect cannot regen mana, life, es 60% less recovery cannot leech regex "!eec|gen|tal d|s rec" "!y: (n|m|r)" wand / sceptre mods priority order of priority for dmg mods on wand / sceptre assuming max rolls prefix + spell gems ~ 12 (adds max hit too) + cold gems ~ 11 (adds max hit too) inc spell dmg ~ 15 inc cold dmg ~ 15 added cold ~ 13 hybrid spell ~ 8 added fire or light ~ 8 suffix inc cast speed ~ 13 inc spell crit - is nice for more ele overload procs inc cold ~ 7 Configs: #mana cost multipliers were nerfed across the board #rough estimate 10% Less Mana Cost #Arcane Surge Buff 8% More Damage #winter orb changes (very rough estimates) #5% increased Projectile Frequency per Stage #25% less Projectile Frequency while Channelling 15% More Damage #60 -> 80% dmg effectiveness #33% more flat dmg 33% More Damage #we will use either shaper of flames or winter #winter is more damage #flames should feel better if you and your golems want to be tanky #shaper of flames Hits always Ignite Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire #shaper of winter (get rid of dashes to activate) -All Damage with Hits can Chill #Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect, and Enemies Chilled by your Hits have Damage taken increased by Chill Effect. #factoring in 30% chill = -Nearby enemies deal 15% less damage -Nearby enemies take 30% increased damage golem new golem buffs factoring 100% effect (ascendency) 80% passive tree 20% quality 30% jewel total = 230% = 3.3x fire golem 95% increased damage 66% increased area of effect lightning golem 33% increased attack and cast speed 59 mana regenerated per second ice golem (not using) #132% increased critical strike chance #+1386 to accuracy rating chaos golem +56% chaos resistance +52% to Damage over Time Multiplier stone golem 346 life regenerated per second 66% increased defences