2 years ago

Ascendancy ThumbnailLevel 94 Blood Rage Deadeye3.19

Life: 4,240119%
Mana: 105
eHP: 46,952
Resistances: 76%/76%/76%/-31%
Evade: 74%
Supp: 100%
Armour: 13,502
Evasion: 24,409
DPS: 2,334,817
Config: Pinnacle, 15% Shock, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of Lunaris

Gear

Spine BowFeathered Arrow QuiverEzomyte BurgonetGeneral's BrigandineStealth GlovesSlink BootsAgate AmuletTwoStoneFLTopaz RingHeavy Belt
Quicksilver FlaskDivine Life FlaskDiamond FlaskGranite FlaskJade Flask
Brutal RestraintLioneye's FallViridian Jewel

Gems

Sniper's Mark
Inspiration
Mark On Hit
Vaal Haste
Molten Shell
Increased Duration
Cast when Damage Taken
Flame Dash
Blood Rage
Determination
Grace
Precision
Tornado Shot
Greater Multiple Projectiles
Increased Critical Damage
Trinity
Inspiration
Elemental Damage with Attacks
Tornado Shot
Focused Ballista
Ballista Totem
Greater Multiple Projectiles
Inspiration

Tree Preview

Point BlankPoint Blank
Accuracy MasteryAccuracy Mastery
  • Precision has 100% increased Mana Reservation Efficiency
Bow MasteryBow Mastery
  • Increases and Reductions to Projectile Speed also apply to Damage with Bows
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Claw MasteryClaw Mastery
  • 1% of Attack Damage Leeched as Life
  • 1% of Attack Damage Leeched as Mana
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Dagger MasteryDagger Mastery
  • Critical Strikes have Culling Strike
Evasion MasteryEvasion Mastery
  • Grace has 25% increased Mana Reservation Efficiency
Life MasteryLife Mastery
  • +50 to maximum Life
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
Projectile MasteryProjectile Mastery
  • 15% more Projectile Speed
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • Critical Strike Chance is increased by chance to Suppress Spell Damage

Notes

DPS is very difficult to work out in POB as each projectile can hit an enemy so there is a potential for 7 secondary projectiles to hit and enemy but they would need a HUGE hit box

I have been conservative and set that 3 of our 7 projectiles hit

Ignore implicits on chest I did not have the currency to roll them so refer  to the video for recommended options