16 months ago

Ascendancy ThumbnailLevel 91 CI Reap Trickster3.21

Life: 1
ES: 4,722
Mana: 125
Int: 505
eHP:
27,285
Resistances: 75%/76%/76%/-60%
Evade: 79%
Supp: 98%
Evasion: 29,212
DPS: 25,064,164
Speed: 30.30
Hit Chance: 100%
Config:
Pinnacle, Frenzy, Custom Mods
Bandit: Kill All

Gear

Battery StaffLightpoacherShroud of the LightlessMurder MittsMurder BootsJade AmuletRuby RingTopaz RingDarkness Enthroned
The Writhing JarThe Writhing JarQuicksilver FlaskStibnite FlaskSanctified Mana Flask
Hypnotic Eye JewelHypnotic Eye JewelSearching Eye JewelHypnotic Eye JewelGhastly Eye JewelHypnotic Eye JewelGhastly Eye JewelGhastly Eye JewelGhastly Eye JewelSearching Eye Jewel

Gems

Arcanist Brand
Frost Bomb
Bonechill
Creeping Frost
Portal
Elemental Weakness
Assassin's Mark
Hatred
Discipline
Flame Dash
Grace
Devouring Totem
Multiple Traps
Cluster Traps
Trap
Multiple Totems
Charged Traps
Spirit Burst
Lifetap
Archmage
Shade Form
Reap

Tree Preview

Chaos InoculationChaos Inoculation
Ghost DanceGhost Dance
Wicked WardWicked Ward
Zealot's OathZealot's Oath
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Physical Damage from Hits taken as Chaos Damage
Attributes MasteryAttributes Mastery
  • +5 to Strength per Allocated Mastery Passive Skill
Cold MasteryCold Mastery
  • 40% of Physical Damage Converted to Cold Damage
Curse MasteryCurse Mastery
  • +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies
Elemental MasteryElemental Mastery
  • 3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element
Energy Shield MasteryEnergy Shield Mastery
  • Regenerate 2% of Energy Shield per second
Evasion MasteryEvasion Mastery
  • 10% increased Movement Speed if you haven't taken Damage Recently
Evasion and Energy Shield MasteryEvasion and Energy Shield Mastery
  • 30% increased Evasion Rating while you have Energy Shield
Flask MasteryFlask Mastery
  • Life Flasks gain 1 Charge every 3 seconds
  • Mana Flasks gain 1 Charge every 3 seconds
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Mark MasteryMark Mastery
  • Enemies near your Marked Enemy are Blinded
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage
Totem MasteryTotem Mastery
  • Totems Taunt Enemies around them for 1 second when Summoned
Trap MasteryTrap Mastery
  • 60% increased Trap Trigger Area of Effect

Notes

I have used Reap as a way to simulate this builds dps

Steps used to calculate damage:

1. Base damage of skill

	Damage = Totem life * Damage multiplier * totems / second

	Totem life = 5071 (from totem life in Calcs, however, this does not include the 25% reduced from the crucible tree)
	Actual Totem life = Base * totem multi * (increased - decreased) -> 1478 * 1.2 * (2.86 - .25) = 4629 (numbers from Devouring totem calcs)

	Damage multiplier is 6, as the totem does 600% of its base health as damage from crucible mod

	totems / second = traps per cast * trap throwing speed * totems per trap
	traps per cast = 5 (1 base + 2 multi trap + 2 cluster trap)
	trap throwing speed = 3.15 per second (number from Devouring totem calcs)
	totems per trap = 2 (from multi totem support)
	totems / second = 5 * 3.15 * 2 = 31.5

2. Simulate with Reap

	We need to set Reap's base hit to be equal to the totems base hit
	Reap base hit = 943 to 1414
	Totem base hit = Totem life * Damage multiplier = 4629 * 6 = 27774
	Now we add phys damage to reap to make it deal that much damage
	Reap added damage = Totem base hit - Reap base hit -> 27774 - (943 to 1414) = 26360 to 26831
	Reap has an added damage effectiveness of 210%, so we need to account for that as well
	Reap modified damage  = Reap added damage / damage effectiveness -> 26360 to 26831 / 2.1 = 12552 to 12776
	We put this in the configs as adds 12552 to 12776 physical damage to spells

	Thats the hit per totem, but we need to account for all our totems, so we increase the attack speed to be equal to the totems per second
	Reap cast speed * modified cast speed = totems per second -> modified cast speed = 31.5 / 1.54 = 20.45
	We put this in the configs as 2045% more cast speed

	We can crit with stuff like assassin's mark and brittle, but I want to make this simpler and ignore crit as well as getting rid of any crits reap gets
	We put this in the configs as Never deal critical strikes

	Reap has a DoT, our totems do not have one (I am ignoring any ignites we may do, go play Elementailist for ignite totems)
	We put this in the configs as Deal 100% less damage over time 

	My staff has 75% increased spell damage, but our damage is not a spell, so it should not include this buff
	We put this in the configs as 75% reduced spell damage

	Now we can use Reap to simulate our average hit and DPS
	I may have missed some things or done so calcs wrong, but this should give a good estimate of our damage. 
	Need to be careful to account for any differences between actual spells and the non attack non-spell non-skill non-totem totem explosion this build does

Misc Thoughts

	Next upgrade is probably upgrading boots / gloves / ring / amulet for better stuff
	Getting gloves / boots with abyss socket can give more spirit charges for more damage, have 2 open sockets as well
	Assassin's mark not that great, but the other marks also kinda suck. Got it mainly for mark mastery for polymath
	Could try to get Harness the Void flesh and flame, but need to get better choas res reduction / pen to be worth it, only about 10% more damage right now