a day ago
Level 100 Crit Blade Flurry Slayer3.26
Life: 4,182125%
ES: 145
Mana: 20
eHP:
132,521
Resistances: 77%/77%/77%/42%
Evade: 68%
Armour: 15,677
Evasion: 15,512
DPS: 2,061,004,544
Speed: 6.83
Hit Chance: 100%
Crit Chance: 79.43%
Crit Multi: 494%
Config:
20% Scorch, 2% Brittle, 20% Sap, Frenzy, Power, Custom Mods
Bandit: Kill All
Gear





















Gems
General's Cry
Blade Flurry
Volatility
Autoexertion
Awakened Elemental Damage with Attacks
Increased Critical Damage
Assassin's Mark
Mark On Hit
Lifetap
Arrogance
Clarity
Vaal Smite
Shield Charge
Frostblink
Desecrate
Vaal Reave of Refraction
Multistrike
Pulverise
Volatility
Enlighten
Blood and Sand
Summon Skitterbots
Purity of Elements
Tree Preview


- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge

- 100% increased Charge Duration

- 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes

- 25% chance to gain a Flask Charge when you deal a Critical Strike

- 10% of Leech is Instant

- 10% more Maximum Life if you have at least 6 Life Masteries allocated

- 12% increased Mana Reservation Efficiency of Skills

- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy

- 120% increased Critical Strike Chance with Swords
- -20% to Critical Strike Multiplier with Swords

- Flasks adjacent to applied Tincture have 10% increased Effect when used if you've Hit an enemy with a Weapon Recently
- 1% increased Flask Charges gained per Mana Burn on you
Notes
Too lazy to actually do dps calc. Config calcs account for blade flurry buffs
basically, assuming APS high enough, only look at Average Damage
tl;dr, average damage is the total damage that will be dealt each time general's cry is used
Ascendancy Order
1. First to Strike
2. Fortify
3. Inspirational or Taunt, depending on what you want
4. Super Fortify
Honestly last 3 nodes are pretty interchangeable depending on what you are feeling at the time.