6 days ago
Level 98 Hybrid Crit Arc Inquisitor3.27
Life: 5,24787%
ES: 1,88730%
Int: 1,322
eHP:
50,072
Resistances: 75%/75%/75%/75%
Armour: 27,723
DPS: 6,937,884
Speed: 6.19
Hit Chance: 100%
Crit Chance: 81.48%
Crit Multi: 463%
Config:
40% Shock, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Tukohama
Gear

























Gems
Arc
Power Charge On Critical
Arcane Surge
Spell Echo
Increased Critical Damage
Faster Casting
Eternal Blessing
Determination
Vitality
Arrogance
Leap Slam
Faster Attacks
Cast when Damage Taken
Righteous Fire of Arcane Devotion
Conductivity
Increased Area of Effect
Faster Casting
Tree Preview
Runegraft of Restitching
40% of Damage taken from Critical Strikes Recouped as Life
Limited to 1 Runegraft of Restitching
Runegraft of the Jeweller
10% increased Damage for each unlinked Socket in Equipped Two Handed Weapon
Limited to 1 Runegraft of the Jeweller
- You take 30% reduced Extra Damage from Critical Strikes
- You take 20% reduced Extra Damage from Critical Strikes
- 1% increased Damage per 5 of your lowest Attribute
- +25% to Critical Strike Multiplier against Unique Enemies
- 10% more Maximum Life if you have at least 6 Life Masteries allocated
- Skills Cost Life instead of 15% of Mana Cost
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- 3% increased maximum Life per Red Socket on equipped Staff
- 5% increased maximum Mana per Blue Socket on equipped Staff
- Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
- Recover 2% of Life when you Block Attack Damage while wielding a Staff
- 30% increased Defences while wielding a Staff
Notes
This is a **theorycraft** I've been working on for a couple days, building around **[Jiquani's Potential](https://www.poewiki.net/wiki/Jiquani%27s_Potential)**. This item gives us flat lightning spell damage based on intelligence, and applies Blood Magic, setting our mana to 0 and increasing our maximum life. I haven't actually built this yet since I'm still enjoying my first character, but might try this in the next few weeks depending on the upcoming patch from GGG.
Highlights:
- Less than 5 div for all items
- Shock/Ignite/Freeze Immune
- Crit Immune
- Large Life/ES Pool
- Strong Recovery
- Reasonable DPS for the budget
- Not button intensive. Selfcast Arc, adding your Curse and Graft for burst DPS.
We use **[Foulborn Alberon's Boots](https://www.pathofexile.com/trade/search/Keepers/mkZKPRGRT6)** for 18% increased intelligence, chaos res, and some movement speed, with a cost of 1c
**[Cyclopean Coil](https://www.poewiki.net/wiki/Cyclopean_Coil)** benefits us greatly, not only giving us increased % to all attributes, but we get Shock and Ignite immunity from it as well. With Brine King Pantheon, get Freeze immunity.
Since we're scaling lightning damage, "lucky" becomes a pretty useful stat due to the wide range of damage lightning spells have. We get this easily with the Wreathed In Light spell from a **[Storming Eshgraft](https://www.poewiki.net/wiki/Storming_Eshgraft)**. I picked one with increased cooldown recovery rate to give us better uptime.
All of the jewels that we're using are super cheap. I didn't realize some Grand Spectrum jewels were under 10c, so that was a nice surprise.
Since Blood Magic eliminates our mana pool, we can use **[Righteous Fire of Arcane Devotion](https://www.poewiki.net/wiki/Righteous_Fire_of_Arcane_Devotion)** to get 24% more cast speed with 0 downside.
Since we have no mana, we don't really want to use many auras. We use Determination with Eternal Blessing for "free". We can still use Vitality linked to Arrogance because it reserves life, not mana, so our Determination doesn't get disabled.
We use this to run a 1 div Watcher's Eye that gives us a couple hundred life regen, along with supporting our crit immunity.
**[Runegraft of the Jeweler](https://www.poewiki.net/wiki/Runegraft_of_the_Jeweller)** gives us 60% increased spell damage since we don't need to link anything in our staff. Since it's not linked, it's easy for us to get 6 red sockets giving us almost 600 life from the Staff mastery that gives 3% increased life per red socket on our staff.
**[Runegraft of Restitching](https://www.poewiki.net/wiki/Runegraft_of_Restitching)** to give us 40% recoup against critical strikes. We use Reckless Defense to make hits against us more likely to be critical strikes, but we have >100% reduced extra damage from critical strikes, which offsets this downside. On fewer skill points without the Reckless Defense jewel, you could run a [Runegraft of the River](https://www.poewiki.net/wiki/Runegraft_of_the_River) for a 20% chance to recover to full life upon reaching low life.
We're using Versatile Combatant to get block capped. We still will take some damage, but I think this might be better than not being block capped, given our huge pool. It lowers our eHP in POB, but we have 2% life and ES recovered on block through the Staff mastery.
We use [Hardening Uulgraft](https://www.poewiki.net/wiki/Hardening_Uulgraft) to give us PDR and easy Endurance charge generation both through the explicit mod and the ability that the Uulgraft uses. When we hit low life, we should also get a 27% **more** life recovery rate.
For ascendancy, Inquisitor seems like the obvious choice. We solve for Crit Chance through Str/Int stacking. We get Consecrated Ground with added ES regeneration. We ignore enemy resists most of the time too.
Opportunities for optimization:
- We can buy a better cluster jewel and Split Personality
- Probably look to incorporate a timeless jewel, I don't know them well enough offhand to put them into a build
- Tree pathing could probably be improved. I'm not sure wrapping that around through Light of Meaning is worth it just for Split Personality
- I tested with Unnatural Instinct, it didn't seem worth all of the points
- Maybe incorporate Foulborn Berek's for explosion on shocked mobs, and then roll Shock proliferation instead of Unnerve on our gloves (2 div)
- Bastion of Hope FF/FF jewels would be insane, but the point of this build was to make it very cheap.
Total cost for the gear (purchased last night) was 493 chaos + 1 div, so under 5 div total. This doesn't include eldritch currency for rolling implicits, anoint/catalysts, or skill gems. I think I can probably do those for under .5 div though.
- 8c staff
- 20c grand spectrum
- 15c grand spectrum x2
- 30c cyclopean
- 1c brute force
- 7c light of meaning
- 80c astramentis
- 1d watchers eye (prioritize reduced dmg from crits)
- 50c ring1
- 30c ring 2
- 60c gloves
- 1c body armor + 86c to link it with beasts
- 5c helmet
- 30c eshgraft
- 15c uulgraft
- 40c cluster jewel
493 chaos + 1 div