5 months ago

Ascendancy ThumbnailLevel 95 Cyclone Ascendant3.21

Life: 6,032158%
ES: 206
Mana: 13
eHP:
120,546
Resistances: 75%/75%/75%/80%
Supp: 75.99%
Block: 59%
Spell Block: 71%
Armour: 33,591
DPS: 423
Speed: 6.51
Hit Chance: 100%
Config:
Pinnacle, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan
Open

Gear

Judgement StaffGeofri's CrestGlorious PlateShagreen GlovesCarnal BootsOnyx AmuletBone RingBone RingLeash of Oblation
Rumi's ConcoctionTopaz FlaskSapphire FlaskRuby FlaskQuicksilver Flask
Large Cluster JewelLarge Cluster JewelGlorious VanityCobalt JewelCobalt JewelCobalt JewelCobalt JewelGhastly Eye JewelGhastly Eye JewelGhastly Eye Jewel

Gems

Cyclone
Divergent Desecrate
Spirit Offering
Cast while Channelling
Bone Offering
Flesh Offering
Vulnerability
Arcanist Brand
Assassin's Mark
Frostblink
Divergent Summon Holy Relic
Awakened Brutality
Awakened Minion Damage
Anomalous Meat Shield
Empower
Enhance
Determination
Pride
War Banner
Vaal Molten Shell
Raise Spectre
Meat Shield
Minion Life
Summon Stone Golem

Tree Preview

Divine ShieldDivine Shield
Elemental EquilibriumElemental Equilibrium
MagebaneMagebane
Resolute TechniqueResolute Technique
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Armour also applies to Chaos Damage taken from Hits
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • +50 to maximum Life
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • You count as on Full Life while at 90% of maximum Life or above
  • You count as on Low Life while at 55% of maximum Life or below
  • Skills cost Life instead of 30% of Mana Cost
Minion Offence MasteryMinion Offence Mastery
  • 20% increased effect of Offerings
  • Minions have 30% increased Area of Effect
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky
Staff MasteryStaff Mastery
  • 30% increased Defences while wielding a Staff

Notes

****************************************** Build Pros & Cons ************************************************

Pros:
Easy gear progression
Relaxing Playstyle(spint to win)
Good Defensive Layers(block/less damage taken flasks/taunt via minions/suppress possible/High life pool possible)
Good at both mapping and bossing(not a one trick pony that struggles in either area)

Cons:
Not an giga clear speed build(high end of mid tier I would wager IMO)
Not OP dps(wont farm bosses as fast as bossing specific dps builds)


****************************************** Guide Information ************************************************

Act 1 Tips:

Regex:    "b-b|g-r|r-g|nne|rint|ll g|Appre|e to Sp|s:.+sc" (use in filter for tarkleigh vendor for early 2Ls/sceptres/movespeedboots)


Early Act 1 Gem Links: 
	Magma - Elemental Prolif - Combustion  (temporary damage until herald of agony swap with ball lightning after siosa)
	Flamewall - Arcane Surge - Frostblink
	Leap Slam - Faster Attacks
	Molten Shell (guard skill that is pretty weak in early game but becomes OP as you get more armour in build)
	Vitality (use this on life pool until arrogance support is avaiable to put it on life pool)
	War Banner (use for burst damage and speed towards the end of zones if adrenaline mastery is removed before launch)

Act 2 RF Swap:
	Lvl 20 Swap -Spec Fire Mastery 1 regen per fire res mastery
						-Get 2 ruby rings (1 iron ring + red gem, try multiple different red gems for higher fire res roll)
						-benchcraft fire res on as many gear pieces as possible(1 transmute each, get transmutes by vendoring blue/rare items)
						
RF Skill Setups:
	Righteous Fire(act2) - Elemental Focus(act2) - Efficacy(act1)/Increased area - Burning Damage(siosa)	
	Scorching Ray(act1) - Infused Channeling(act1) - Ele Focus(act2) - Burning
	Fire Trap(act1) - Combustion(act1) - Burning Damage(siosa) - Trap and Mine Damage(siosa or act 2)(only do this if you want an extra button to press for more damage, not NECESSARY)
	Frostblink - arcane surge(low level)
	Leap slam/Shield Charge(siosa) - Faster Attack(act 1)
	Flammability(act 3)
	Determination(act3)
	Malevolence(act 3, need aura reservation nodes before you can use, swap for pride on holy relic swap)
	Warbanner(act1)(use to proc adrenaline to dps) 

Progression:
Spec tree as recommended and be sure to upgrade fire res/regen when necessary to continue to out sustain RF degen, eventually getting pathfinder lab + life flasks should help carry sustain as you get more life.

Snipe Early Basic RF Upgrades with "Better Trading" extension on chrome, export code below:
2:eyJpY24iOiJ0cmlja3N0ZXIiLCJ0aXQiOiJMZWFndWVTdGFydGVyUkZTZWFyY2hlcyIsInRycyI6W3sidGl0IjoiVm9sbCdzIFZpc2lvbiBQcmFldG9yIENyb3duIiwibG9jIjoic2VhcmNoOnJScE10USJ9LHsidGl0IjoiSW1tb3J0YWwgRmxlc2ggTGVhdGhlciBCZWx0IiwibG9jIjoic2VhcmNoOmRWSlJJSiJ9LHsidGl0IjoiS2lrYXphcnUiLCJsb2MiOiJzZWFyY2g6cG9uNnFyZVMwIn0seyJ0aXQiOiJPa2F5IE9uZSBoYW5kIFJGIFdFQVBPTiIsImxvYyI6InNlYXJjaDoyenFYNUVZaGsifSx7InRpdCI6IlJpc2Ugb2YgdGhlIFBob2VuaXggTW9zYWljIEtpdGUgU2hpZWxkIiwibG9jIjoic2VhcmNoOnBFR0pGMCJ9LHsidGl0IjoiUHlyZSBTYXBwaGlyZSBSaW5nIiwibG9jIjoic2VhcmNoOmQybU9jSiJ9LHsidGl0IjoiMyBzdGF0IHJhcmUgamV3ZWwiLCJsb2MiOiJzZWFyY2g6WVlNcVY3T0ZZIn1dfQ==

When to Swap to Holy Relic?
-Level with RF until you can atleast afford and equip both Geofri's Crest/Praxis (lvl 53 MINIMUM)
-but personally Id recommend going all the way until merc lab and swapping once you have both necormancer & pathfinder ascendancies allocated.

Flasks:

Ruby / Topaz / Sapphire flasks -> all with charge recovery OR reduced charges used prefixes + Reuse at the end of flask effect 
	- previously I did use when full but without the mastery we are forced to save a passive point and proc flasks once at the start of maps due to buffed ascendant & no mastery to force the higher investment sustain lazier flask setup.

Rumis Concoction for block with use when full
Quicksilver with use when full

Suffixes: Reduced mana cost (on one of ele flasks) / Additional Ele res on Ele flask / Armour on Ele flask / Movespeed on Quicksilver 

Tri - Offering - Cycling:

Bone Offering - Spirit Offering - Flesh Offering can all be active on ourselfs and holy relics if we use the Leash of Oblation unique belt.

The order in which we link these gems in our cast while channel cyclone matters. Ideally you want bone first, then spirit and lastly flesh offering.

-While mapping all offerings will be up due to extra corpses from monsters killed but during boss fights only 2 of these will be active if using divergent desecrate(60% extra corpse, this keeps a second offering up during boss)
-Ideally you want flesh offering last so that way it is not activated during boss fights so you can maintain a consistent attack rate and not brick ones trigger rate. 
-Additionally flesh offering is only wanted during mapping for the extra feels good movement speed anyways and does not help our single target.

Holy Relic Trigger Optimal Attack CDR trigger Rates:

We want to optimize our cyclone attacks per second in game based on the holy relic trigger rate. 
CDR on holy relic is only acquired through holy relic gem via divergent alternate which can be made with a prime grading lens (1/3 chance if used on normal holy relic) (1/2 chance if used on anomalous holy relic)(or just buy off trade)

0% CDR = 3.03 / 6.06 
14% CDR = 3.78 / 7.57
52% CDR = 5.05 / 10.10  (needs either ashes + 22% quality gem or enhance)(ashes is ultra endgame for giga pushing the build due to so many alt gems getting powered up by it)

These attack rates are ideal but if you can't hit this number exactly it is greatly preferred to be slightly slower -> EXAMPLE:   3.00 is far superior than 3.04 as 3.04 will start to brick your trigger proc entirely.
If you are far to low in aps, consider speccing spiritual command + redemption if more attack speed is needed( be wary of frenzy charge spectres as they may brick attack rate)

Spectres:

Top Priority: Demon harpy(can be found in beyond maps or global 666) -> has a wither like phys aura that makes enemies take a lot more phys, BiS
Second priority:arena master(drox mob I believe that gives decent buff I believe)
Early options: Host chieftain & Carnage Chieftain(power charge&frenzy, act 7 ashen field)

Animate Guardian:

Has the ability to be a quality boost to our character power level but comes at too high cost in gem sockets and pain to reconstruct if he ever dies, I feel our character is strong enough without it, use if you dont mind rebuilding him upon death.

Gear Progression:

->Geofri's Crest + Praxis(replace as soon as you get elereon craft and can fix mana cost)
-> 4L game until you can afford 6L staff
-> 6L staff Essence of Fear 1 defeaning ideal
-> 5L chest for both bone & spirit offer/Flesh
-> Leash of Oblation when you have atleast a 5L so you get effects from now 2 offerings, and 3 later when you get 6L chest
-> Life & Res Gear
-> Rings with %minion damage + LIfe and decent suffixes
-> amulet with +1 all & Life
-> Brittle Boots 
-> alt quality holy relic(extras for leveling if cheap)
-> Essence of fear till +1 socketed and open prefix & benchcraft +2 support
-> empower lvl 1-3(gets +3 levels from weapon)
-> Purchase awakened Minion/Brutality if resonable 1 diviner or less, otherwise prioritize after chest
->Offering + Increased aura effect awakener orb 6L (suffixes can't be changed + reforge caster) -> benchcraft phys taken as(gravicious mod)
->Craft good cluster jewels(harvest reforge crit on minion jewel guaranteeds crit notable)
->Upgrade all abyss/rare jewels -> fracture minion damage + reforge life / buy off trade
->Minmax rares for better stats, consider spell suppress on tree(reflexes/entrench)( could be strong considering spell suppress luck in combination with capped spell block)

Giga juicing budget:
->armour/evasion base boots/gloves with suppress on gear as well(can get very close to suppress cap for even more tank.
->double corrupt geofri's crest with holy relic enchant
->crucible tree on 6L staff / squire+multilink weapon could be crazy
->Ashes + all alt quality gems -> drop enhance and get insane additional damage through another link of damage like crit ect.(need 21 + 22quality holy relic to hit 52% breakpoint)
->Squire + multi link sceptre crit + more spell dam/brutality +2 support