2 days ago

Ascendancy ThumbnailLevel 91 Crit Explosive Trap Trickster3.25

Life: 5,031113%
ES: 1,005
Mana: 127
eHP:
42,193
Resistances: 75%/75%/75%/3%
Evade: 69%
Evasion: 18,204
DPS: 5,492,339
Speed: 5.80
Hit Chance: 100%
Crit Chance: 92.95%
Crit Multi: 479%
Config:
Frenzy, Power, Custom Mods
Bandit: Alira
Pantheon: Soul of Solaris, Soul of Garukhan

Gear

Nycta's LanternSupreme Spiked ShieldDeicide MaskLightning CoilMurder MittsMurder BootsAgate AmuletTwoStoneFCTwoStoneFCCrystal Belt
Divine Life FlaskQuicksilver FlaskJade FlaskDiamond FlaskEternal Mana Flask
Cobalt JewelCobalt JewelCobalt Jewel

Gems

Explosive Trap
Trap and Mine Damage
Concentrated Effect
Swift Assembly
Charged Traps
Inspiration
Summon Skitterbots
Grace
Herald of Ash
Bear Trap
Flame Dash
Assassin's Mark
Arcanist Brand
Elemental Weakness
Shield Charge
Faster Attacks
Enduring Cry
Urgent Orders
Clarity

Tree Preview

Ghost DanceGhost Dance
Cold MasteryCold Mastery
  • 40% of Physical Damage Converted to Cold Damage
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Elemental MasteryElemental Mastery
  • 3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Life MasteryLife Mastery
  • Skills Cost Life instead of 15% of Mana Cost
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Spell Suppression MasterySpell Suppression Mastery
  • Prevent +3% of Suppressed Spell Damage
Trap MasteryTrap Mastery
  • 5% chance to throw up to 4 additional Traps

Notes

-----------------------------------------------------------------------------------------------------------------------WELCOME-----------------------------------------------------------------------------------------------------------------------------






Leveling


Personally i'm using the explosive trap from the start and leveling with it. There are "better" ways to level this build but for its not enjoyable. 
Im liking to use my end game gems from the start if possible! I know this can be slower and not effiecent but im having fun when i can use my skill that i choose not what i "need" to use.


Mana problems

You have a few options:

1. Mana flask you will use this for a long time i cant do anything about this. Keep in mind the mana flask still has the mana reduction mod. You "just" need to roll for it
2. You can get early Praxis unique ring for mana regen and mana cost reduction. I dont know the price at the first day.
3. Life tap to in your skill links. Because you leveling the vitality as the time goes on this could counter the life loss from the support gem
4. Life mastery 15% of the skill cost will take life instead of mana. With vitality this is not even noticeable
5. Watcher eye with - mana cost mod and slot in level 1 clarity. This could be expensive if you want to get another usefull stat.
6. End game you have access - mana cost crafts that will help. Side note here: With Life catalyst you can get -8 mana cost instead -7. This could be very expensive! 



Ascendency order

1.  One Step Ahead
2.  Polymath
3. Swift Killer
4. Escape Artist


Explosive Trap of Shrapnel

This can be used for clear but you will want to use Normal explosive trap for single target.



Ghost Dance

On the leveling tree you will take this one at the "maps" section but you can take this earlier if you have around 200-300 energy shield and decent evasion.




Whispers of Doom

This is the extra curse node on the tree. I would take this around at maps or while mapping or if i feeling my damage falling of. So you can take this is one earlier as well. But i dont think its worth to sacrifice 
life nodes over this. So before you doing this try to get better weapon (see the weapon section)



Chill,freeze immunity

Because we take one step ahead node you will be immune to this effects so you dont have to worry about this one. Even the temporal chain will have no effect on you.







Weapon Progression


Even in the first day (or even in the first few hours) of the league you can buy Axiom Perpetuum. The price is around 3 alchemy or 1 (2chaos maybe). This can carry you till Maps!
Keep your eye on rare weapons as well if you dont want or cant afford the Axiom Perpetuum. Aim +1 to fire or physical skill gem, spell damage, flat added elemental damage to spells.
Dont forget to use the crafting bech for spell damage or flat added elemental damage to spells if you find an rare item with open suffix or prefix.

Later if you are a GOD GAMER and getting lucky you can use Nycta's Lantern or just buy one. This should be very cheap as well around 5 chaos. This will carry you even on Red Maps
You will use this one till you get a crafted rare weapon.



This is how I'm doing the weapon progression:

1. Acts buy Axiom Perpetuum soon as possible 
2. Early maps Nycta's Lantern 
3. Start looking for rare weapons with good stats and open suffix for Trap Throwing speed craft
4. Crafting my endgame weapon.



Item and stat priority:


0. Cap your resistance and (on maps even in acts if possible) your suppression (if you have around 50-60% it should be fine in white or maybe even yellow maps but for red maps 100% suggested)
1. Good weapon (see the weapon progression)
2. A shield with Spell critical chance or +1 fire or physical to skill gems with high Life ------ Note here: You can't get +1 to spell skill gems on hybrid bases (energy shield+evasion) only spell crit.
3. Get energy shield and evasion bases because we will using Ghost dance keystone the more energy shield and evasion is the better.
4. Crystal belt with good stats. Mostly Life Attributes Resistance. Note here: On this base only strenght can be found by default. If you want Strenght or Intelligence need to use essences for it
5. 20%-30% movement speed on boots
6. Start getting luxury items (see the next topic)


Stat priority on weapon:

- Skill level increase Phys or fire or even all spell level works
- Critical strike multiplier
- Spell damage
- Fire damage to spells
- Trap throwing speed (this is crafted mod from bench)








"Luxury" items and your goals:

- Crafted end game weapon with +2 to level with use full stats
- Clusters
- Good whatcer eye
- Expensive triple stat jewels (life, crit multi, ele or fire crit mult)
- Awakened gems




------------------------------------------------------------------------------------------------------------ CRAFTING ----------------------------------------------------------------------------------------------------------------------------------------------

Before you want to start expensive crafting methods check out   https://www.craftofexile.com/ for practise.


Before you start crafting make sure you have the following bech crafts:
                                                                                                                - Can have up to 3 Crafted Modifiers (The Putrid Cloister unqiue map needed)
                                                                                                                - Cannot roll Attack Modifiers (Caer Blaidd, Wolfpack's Den)
                                                                                                                - Prefixes cannot be changed  (The Coward's Trial)





Sceptre

1. Get "+1 to all spell skill gems" isolated on a Rare sceptre. This can be done with alt rolling and then regal/annul. This could take many time :/
2. Craft "can have multiple crafted modifiers", "prefixes cannot be changed" and "cannot roll attack mods"
3. Use harvest  "add a physical modifier and remove a non-physical modifier". This should always add +1 to physical gems
4. If "prefixes cannot be changed" wasn't removed, skip to step 5. Else remove all crafted modifiers with crafting bench (there is an option for it) and craft "prefixes cannot be changed" again
5. Use the harvest modifier "add a critical modifier and remove a non-critical modifier". This will add spell crit or crit multi.
6. If you are got a good roll on the mod, remove all crafted modifiers with crafting bench. 
6.5  If you got a bad tier mod. Recraft prefixes cannot be changed, use a scour orb and go back to step 4.
7. Craft "Can have up to 3 Crafted Modifiers" and get: Trap throwing speed and Critical strike multi or spell crit depends what mod you got.


For rest of the gear like shield, amulet, rings, boots, gloves, helmet and belt. 

Try to get a good base with a good fractured mod and than use essences or fossils till you have what you want. Good mods like Life, Suppression or movement speed on the boots.
Before you trying to craft your gear check the market for it sometimes you will find cheap items than try to craft yourself.





I still have questions where can i find you?

1. https://www.twitch.tv/peuget2  I will be there 90% of the time if im not sleeping or making videos

2. https://www.youtube.com/peuget2 or leave a coment here!

3. https://discord.com/invite/9SD34D8vBt