3 months ago
Level 100 Boneshatter of Complex Trauma Juggernaut3.28
Life: 5,700130%
ES: 1,065
Mana: 234
eHP:
93,505
Resistances: 78%/78%/77%/75%
Armour: 48,864
DPS: 19,589,046
Speed: 2.20
Hit Chance: 100%
Config: Frenzy
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Garukhan
Loadout
Gear






















Gems
Boneshatter of Complex Trauma
Ruthless
Volatility
Awakened Melee Physical Damage
Overexertion
Awakened Brutality
Leap Slam
Faster Attacks
Culling Strike
Frostblink
Autoexertion
Ancestral Cry
Infernal Cry
Maim
Battlemage's Cry
Rallying Cry
Flesh and Stone
War Banner
Blood Rage
Cast when Damage Taken
Vulnerability
Lifetap
Tree Preview
Runegraft of Treachery
15% increased Reservation Efficiency of Skills
Auras from your Skills which affect Allies also affect Enemies
Limited to 1 Runegraft of Treachery
Runegraft of the Fortress
10% reduced Attributes
40% increased Global Defences
Limited to 1 Runegraft of the Fortress
Tattoo of the Kitava Shaman(x11)
Attacks have 5% chance to cause Bleeding
Tattoo of the Ramako Shaman(x3)
+2% chance to Suppress Spell Damage
Tattoo of the Tukohama Warcaller(x10)
8% increased Warcry Cooldown Recovery Rate
- You take 30% reduced Extra Damage from Critical Strikes
- Non-Vaal Strike Skills target 1 additional nearby Enemy
- Bleeding you inflict deals Damage 15% faster
- 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks
- +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
- 100% increased Charge Duration
- Melee Hits Fortify
- -3 to maximum Fortification
- 10% more Maximum Life if you have at least 6 Life Masteries allocated
- +30 to maximum Life
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- 12% increased Mana Reservation Efficiency of Skills
- Your Elemental Resistances cannot be lowered by Curses
- 10% increased Armour per Red Socket on Main Hand Weapon
- 10% increased Evasion Rating per Green Socket on Main Hand Weapon
Notes
General notes: This PoB is made for SSF environment. Some of gear might easy to acquire in trade league but not SSF. So if you see some of gear is relatively cheap, then just buy it. Like Ryslatha's Coil. After swap to Boneshatter, most of time you're dealing damage with the ancestral (from attack mastery / ancestral cry). The auto aim radius is 30 units / 3 meters. Regex for Act 1 to 3 and Faustus gamble: "ts:.+(?=(\S*r){4})|r-r-r|g-g-r|g-r-g|r-g-g|r-r|Runn|rint|Leap Slam|blink$|od r|urity$|c cr|toe|eter|ida|^ral|rnal c|me totem$|f as|Jade Amul|Momentum s|Two Handed Axe|ered Tow|oded Tow|hide Tow|ine Buc|Rotted Ro|Pride|cry|om armour|om two|iron ring" tldr playthough: lvl 2 to 11: Shield Crush + Shield Charge (the fastest) / Splitting Steel (the saftest) / Ground Slam (close to sunder play style) lvl 12 to Uber Lab: Sunder Red Maps: Boneshatter of Complex Trauma After 4 voidstones: Cap your spell suppression to farm Uber Shaper Endgame: Cap your spell suppression with Echoes ========================= Special notes for differnet stages: Act 1-2: Mule Duelist for Chance to Bleed Support and Rusted Sword. Rusted Sword gives global accuracy, even if you saw a Copper Sword on the ground, you should not use Copper Sword because Copper Sword gives local accuracy rating. Check if flask shop sells Jade Amutlet in act 1 and act 2. If so, this ensure you can use Blood Rage in act 2. Axe Mastery changed when use Flesh and Stone (Before enter white map): From 30% increased Damage while in Blood Stance, 15% increased Area of Effect while in Sand Stance changed to Bleeding you inflict deals Damage 15% faster. Complex Trauma swap: To swap to Boneshatter of Complex Trauma, it's recommended you swap when you got 25k armour while full endurance charges + uber lab completed. 25k armour is the amuout that I consider wouldn't die from high trauma stack when your endurance charges is stolen and getting crushed debuff. Spell suppression gear requirement: Suggest to craft a Turquoise Amulet with high Dexterity. Should not be hard to craft with recombinator. Chance to bleed from passives tree in late game: You don't really need 100% chance to bleed from passives tree. Because your hit damage should able to one shot white/blue monsters, shockwaves from boneshatter should hit rare mobs for multiple times. For bosses, they should already cursed by Vulnerability and you use Blood Sap Tincture which gives extra chance to bleed. End game loadout Tattoos: 8 of Warcry Cooldown Tattoo (Tattoo of the Tukohama Warcaller) 11 of Bleeding Chance Tattoo (Tattoo of the Kitava Shaman) 3 of Spell Suppression Tattoo (Tattoo of the Ramako Shaman) PoB is my crafting method: Like the loadout name, gear is unreal and I didn't put a lot of time to check if it's viable. Better to invest your currency into other builds. ========================= Gear Crafting: Weapon: Campaign, if you don't find a good weapon: 1. Vendor recipe (1x Weapon + 1x Rustic Sash Magic/Rare/Unique + 1x Blacksmith's Whetstone) 2. Gamble with Gold Before 4 stones: 1. Unveil crafting (Farm Betrayal, pray Betrayal member drops some veiled axe with good mods and then unveil a good mod) 2. Veiled Chaos Orb on high ilvl Sundering Axe (exactly ilvl 83 is ideal) 3. Gamble with Gold Late game: Orbs of Alteration spam for prefixes and then recombinate with old method (random choose): 1. Prepare 3000+ Orb of Alterations and at least a full stash tab of ilvl 83+ Sundering Axe 2. Copy and paste this regex in stash tab "dic|pero|cil|yr|flar|^\s*sundering", this regex highlights T1/T2 phys%, T1/T2 hybrid phys%, T1 flat phys damage and open prefix on Sundering Axe. 3. Spam alteration and augmentation on Sundering Axes until you get prefix Dictator's (T1 hybrid phys%), Merciless (T1 phys%) or Flaring (T1 flat phys) in an axe. Emperor's (T2 hybrid phys%) or Tyrannical (T2 phys%) also work if you settle with it. 4. Try to recomb the mods together. I prefer recomb hybrid phys% + flat phys (Axe A). And recomb phys% + flat phys (Axe B). When you got both Axe A and Axe B, try to do axe A + axe B recomb. If you get both 3 prefixes on a axe, then congratulations, the alteration hell is finished. 5. If your Axe have any of suffix, benchcraft lock prefix and then Orb of Scouring, so your axe only have 3 prefixes and have no suffixes 6. If you looking for a cheaper method, just benchcraft multimod + attack speed + physical dot multi. Settle. 6.1. If you want to craft a little bit better axe, benchcraft lock prefix + veiled exalted orb, and then benchcraft +#% increased damage per # charge, unveil. 6.2. If you are lucky, pick physical dot multi or local attack speed. Then jump to step 7. 6.3. If you are unlucky, choose a mod that without attack tag, and then benchcraft cannot roll attack mods, try to annul the non-attack mod you unveiled, after that, do step 6.1 again until you get physical dot multi or attack speed. 7. Benchcraft local attack speed / phys dot multi (depends on which one is missing) 8. Warlord Exalted Orb This could break your weapon and much expensiver but there is another 6.1. If you want to craft an insane axe, benchcraft lock prefix, click speed reforge from Harvest until it hits T1/T2 Attack Speed%, if it hits T3 speed or below, then do the lenchcraft lock prefix step again. And if all of affixes are filled, you have to gamble the Annulment and see if you can remove one of suffix. 6.2. If there are 2 suffixes and the mod other than attack speed is a non-attack modifier, then benchcraft Cannot Roll Attack and try to use Annullment to remove that modifier. 6.3. If you get an axe that have 3 prefixes and there is only attack speed on suffix, then benchcraft Cannot Roll Attack 6.4. Use Exalted Orb and Orb of Annulment until you hit DOT multi. Remember to benchcraft the Cannot Roll Attack back if it gets removed. 6.5. Benchcraft Physical DOT multi. Helmet / Gloves / Boots / Chestplate: Campaign: 1. Just pick up from ground and benchcraft for life and resistance. Before 4 stones: 1. Unveil crafting (Farm Betrayal, pray Betrayal member drops some veiled gear with good mods and then unveil a good mod) 2. Gamble with Gold Early Spell Suppression capping: 1. Harvest crafting with the more likely option. You can benchcraft a spell suppression mod before click the more likely option for higher chance to have suppression on your gear. 2. Rog crafting Late game for perfect suffixes: 1. Orbs of Alteration spam for suffixes and then recombinate with old method (random choose), then lock suffix and reforge life (or defence if on chestplate). Rings: Campaign: 1. Just pick up from ground and benchcraft for life and resistance. Before 4 stones: 1. Unveil crafting (Farm Betrayal, pray Betrayal member drops some veiled gear with good mods and then unveil a good mod) 2. Gamble with Gold Late game: 1. Spam chaos reforge from harvest until I get high tier life and resistance (or attribute if you need) at the same time. Jewels: 1. Spam life reforge from harvest on Viridian Jewel until having other damage / utility mods. Viridian Jewel had the highest chance to have max life if you spam life reforge. ========================= Common misconception: Larger hit always equals to bigger bleed: Although most of case it's true but there is few exception. Like Attack Damage, Double Damage, Triple Damage, Weapon Damage, Flesh and Stone in Blood Stance doesn't affect Bleed Damage at all. Especially the "#% increased Damage with Axes" mod from jewels, POB say it affects bleed damage but it doesn't give bleed damage in game, POB is lying. Lucky Damage with Hit make bleed damage lucky: Wiki say it doesn't. Have to use Flesh and Stone / Blood and Sand to get 30% increased damage from one of Axe Mastery: Character is in Blood Stance by default, you get 30% increased damage from the Axe Mastery even if you didn't use any. ========================= FAQ: If you are playing SC or not a coward like me: Consider swap from Determiation to Pride or more Warcries with Autoexertion when you have 25k+ armour without Determination. Why Divine Shield: The reason I pick Divine Shield even I had only 2 digit of ES is, ES regeneration help for combating damage over time, mostly not for tanking hit damage. The difference between with / without Divine Shield is can I take the Shaper Beam or not. Level of Vulnerability: Depends on how much intelligence your character have, if your character had high Intelligence, then just lvl up. Utility flasks: I often use resistance flask for overcapping character's resistance. Exposure from Rare mobs make you -25% elemental resistance, some Essence monsters make you -10% elemental resistance, Phoenix make you -50% fire resistance, Elemental Weakness from Rare mobs make you -60% elemental resistance (this part can be ignored because I pick Protection Mastery) Aside from overcap resistance, it's up to you. Shock handling: Pantheon minor god pick Garukhan and equip a jewel that have (30-35)% reduced Effect of Shock on you, so your character got 90-95% reduced Effect of Shock on you, most of shock only cause up to 5% inc damage taken now. Some mechanic can still shock you with high effect. Like Expedition with increased shock effect remnant, Fortress Map boss room's laser beam, the lightning damage beam from boss room of Incarnation of Neglect. Maybe there are more, I didn't recall yet. Why you link Infernal Cry with Maim support: Combust from Infernal Cry can maim enemies for 10% inc damage taken. Why Tribal Fury: I know Tribal Fury doesn't give any bleed damage but I need it for mapping. If you got 20% quality on Ancestral Cry, you can unspec it for more damage / defence while bossing. This doesn't applied if you using Hydrosphere tech. What does Hydrosphere do (Not in PoB anymore but you could still use the tech, if you have enough sockets): Hydrosphere can be hit, since I pick Tribal Fury, my hit will deal splash damage. If my Hydrosphere overlapping with enemy, then my hit will hit enemy and Hydrosphere at the same time, splash damage from Hydrosphere will also hit enemy. So that's double hit. In bleed case, it mean my bleed damage is lucky and chance of Aggrevate bleeding is lucky. Although this effect had 1 sec cooldown. What does Forbiden Rite do: Hit you from nothing for trigger Unfliching (ascendancy passive) to generate endurance charges before boss fight. Forbiden Rite of Soul Sacrifice would do less damage to you. ========================= Dangerous map mods: Deadge: Monsters reflect x% of Physical Damage - Unless you have been make sure your character have 100% or higher of Damage cannot be Reflected You better know what are you doing: Monsters steal Power, Frenzy and Endurance charges on Hit - You won't die immediately but you are a lot squishier then normal. Monsters deal x% extra Physical Damage as Fire - Usually you will take ~100 damage from a 1000 physical damage hit. If monster got 100% extra physical damage as fire and you had 80% fire resistance, now you take ~100 phy damage and ~130 fire damage, it's 130% more damage taken from a physical damage monster. Monsters deal x% extra Physical Damage as Cold - Similar to above Monsters deal x% extra Physical Damage as Lightning - Similar to above Monsters gain % of their Physical Damage as Extra Chaos Damage - Similar to above but it is chaos damage, although the number is smaller Monsters reflect x% of Elemental Damage - Check if your Main skill, Leap Slam Flame Dash / Frostblink doing high elemental damage, remember to unslot Infernal Cry. Monsters fire 2 additional Projectiles - Could be at 3 time damage from some attacks, like Cannibal throw their torch. Worse case is a blight boss summoning 3 times of flame golems and the flame golems throw 3 times of rolling magma to you. Monsters reflect x% of Elemental Damage - Remember to unslot Infernal Cry, check if Boneshatter, Frostblink and Leap Slam doing high elemental damage Players have x% less Recovery Rate of Life and Energy Shield - It is fine while you are in White and Yellow map, not in Red map especially your altas tree having high mod effect Players cannot Regenerate Life, Mana or Energy Shield - Most of recovery are come from regeneration Could be dangerous but handleable if no any other danerous mods: Area is inhabited by Goatmen - Especially when you have no spell suppression Players have x% reduced effect of Non-Curse Auras from Skills - Take care if you're using Determination Players have x% less Armour, Players have x% reduced Chance to Block - If you have low armour rating, this mod cause self damage from boneshatter hurt. Monsters Poison on Hit - Especially when you have low chaos resistance Players have -x% to all maximum Resistances - A lot of higher damage taken in general. Annoying mods: Monsters cannot be Leeched from - Swap one of support gem in boneshatter to lifetap then you're good x% increased Monster Movement Speed, x% increased Monster Attack Speed, x% increased Monster Cast Speed - Turn on your gaming mode +x% Monster Physical Damage Reduction--------------Don't do those two mod together Monsters gain an Endurance Charge on Hit------------Don't do those two mod together Other mods: Nothing special, although you still need to check if the combination of the mods are having giga damage bonus or damage reduction. ========================= If you have other question: https://www.twitch.tv/soul1027