6 weeks ago

Ascendancy ThumbnailLevel 98 Crit Elemental Hit Warden3.26

Life: 4,069126%
ES: 123
Mana: 84
eHP:
56,953
Resistances: 75%/75%/75%/83%
Evade: 40.6%
DPS: 19,503,502
Speed: 8.11
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 492%
Config: Covered in Ash, Frenzy, Power
Bandit: Kill All

Gear

Exquisite BladeSinner TricorneDoppelganger GuiseAdmiral's ArroganceHydrascale BootsXoph's BloodTwoStoneCLAmethyst RingThe Arkhon's Tools
Divine Life FlaskPrismatic TinctureQuartz FlaskRosethorn TinctureCinderswallow Urn
Large Cluster JewelSmall Cluster JewelSmall Cluster JewelCombat FocusGlorious VanityCombat FocusUnnatural Instinct

Gems

Automation
Steelskin
Flesh and Stone
Precision
Berserk
Lifetap
Faster Attacks
Mark On Hit
Assassin's Mark
Leap Slam
Summon Skitterbots
Enlighten
Awakened Unbound Ailments
Purity of Elements
Enduring Cry
Arrogance
Urgent Orders
Clarity
Elemental Hit
Empower
Increased Critical Damage
Awakened Multistrike
Awakened Elemental Damage with Attacks
Inspiration
Barkskin
Unhinge

Tree Preview

Tattoo of the Arohongui Moonwarden(x6)
+6% to Cold Resistance
Tattoo of the Ramako Archer
5% increased Global Accuracy Rating
Tattoo of the Ramako Shaman
+2% chance to Suppress Spell Damage
Tattoo of the Tasalio Warrior
5% chance to Blind Enemies on Hit with Attacks
MagebaneMagebane
Unwavering StanceUnwavering Stance
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Flask MasteryFlask Mastery
  • 25% chance to gain a Flask Charge when you deal a Critical Strike
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Mark MasteryMark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Tincture MasteryTincture Mastery
  • The first 6 Mana Burn applied to you have no effect

Notes

### Early game
Get a good chest with endu charge generation - warden lacks defensive layers so you need something vs phys dmg
The weapon is easy to craft. You'll need itemlevel bases lower than 83 and higher than 77. craft attackspeed on one with reforge speed and chaos spam/alt spam/whatever for gemlevel, level of melee gems and crit chance. 
Then recombine them (first the single mods with the unreliable method, afterwards combine them with the reliable method). Don't forget to reuse the 3 mod bases, this will make the craft cheaper.
Afterwards craft attack mods can't be changed as a suffix and elder orb slam it for some good prefixes.

### Mid game
The most important unique item is admirals arrogance, this will boost your damage substantially. Also an arkhon's tools is easy to get and will help a lot at the start. Please roll your tinctures! They will help a lot.
Xoph's Blood will msot likely double your damage but is a little bit harder to get. Pick an armor that gives you as much defense as possible, i used Doppelgaengers guise since i got a glorious vanity.
Your helmet needs accuracy and some resistances. Since you only have 3 flasks it's pretty efficient to get the flask charge on crit mastery to sustain your flasks. Either use a cinderswallow Urn with good mods (not like mine) or a bottled faith for curse maps.

### End Game
There are a few items better than Xoph's Blood if you either path towards Avatar of Fire or get it from your chest (that's only a trade possibility).
Yoke of Suffering increases your damage but the ele damage can shock is not enough to justify avatar of the Wilds. Venarius Astrolable on the other hand allows you to freeze, shock and ignite at once which gives you around 14 mio uber boss dmg.
It just needs tailwind elusive boots and a good shaper belt (either the unique one or a stygian vise), since getting influenced rings is not that hard and the weapon is already influenced.
If you have the place get crit multi rare jewels. Ele hit profits from all three ele crit multi mods and this will boost your dmg substantially. 

### Important Mods
Ele hit + avatar of fire scales with elemental damage to attacks since it is twice as effective. Also gemlevel is very good for the same reason. Since Warden gives a lot of offensive power you'll need to solve the defense for the build to feel good.

### Possible Upgrades
You could try to play with sap of the seasons or Enmity's embrace to reach a lot of pen, if you want to. Sap of the seasons should be kinda easy to build around, it just needs a ring with - mana and the keystone which changes your mana into armor.


### Merc
The reason why it was so fun to play this build is definitely the merc. I went with a Kineticist, since all of her buffs are usefull. The amulet slot is a Leaderships price to apply brittle, sapped and maybe scorched (if you don't default to arkhon's tools).
Since this is no lightning dmg build i went with Garb of the Ephemeral and Kaom's Bingind is an essential defensive layer. The Merc can also apply fire exposure, since the glove slot is already occupied in this build.


### Other alternatives
I've seen a good squire ele hit warden build in trade, but the char got changed recently. You'll need to check the previous timestamps. And ofc you can just build it with lightning damage and get a doryani's prototype. 
It was just not that fun to build for me, since i wanted to double dip on the gem levels.