12 months ago
Level 97 Crit Splitting Steel Champion3.23
Life: 2,63960%
Mana: 108
eHP:
43,273
Resistances: 80%/80%/80%/52%
Armour: 15,555
DPS: 182,374,176
Speed: 7.23
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 425%
Config: Pinnacle, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Garukhan
Gear
Gems
Increased Critical Strikes
Increased Critical Damage
Returning Projectiles
Awakened Brutality
Awakened Vicious Projectiles
Splitting Steel
Herald of Purity
Purity of Elements
Pride
Precision
Leap Slam
Hextouch
Power Charge On Critical
Punishment
Faster Attacks
Blood Rage
Sniper's Mark
Mark On Hit
Ancestral Protector
War Banner
Enduring Cry
Molten Shell
Cast when Damage Taken
Berserk
Vulnerability
Tree Preview
Coated Blade
Detect Evil
Nature's Concoction
Call to Arms
Accuracy Mastery
- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level
Armour Mastery
- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Armour and Evasion Mastery
- Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
- Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
Axe Mastery
- Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
- 10% more Damage with Hits and Ailments against Enemies that are on Low Life
Impale Mastery
- 10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
- Call of Steel has +4 to maximum Steel Shards
- Call of Steel causes 10% increased Reflected Damage
Leech Mastery
- 10% of Leech is Instant
Life Mastery
- Skills Cost Life instead of 30% of Mana Cost
- +50 to maximum Life
Mana Mastery
- 12% increased Mana Reservation Efficiency of Skills
Projectile Mastery
- Projectiles deal 20% increased Damage with Hits and Ailments for each Enemy Pierced
Protection Mastery
- Corrupted Blood cannot be inflicted on you
Reservation Mastery
- 8% increased Damage for each of your Aura or Herald Skills affecting you
Two Hand Mastery
- 3% chance to deal Triple Damage
- Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
- 10% reduced Attack Speed