7 weeks ago
Level 100 LL Crit Viper Strike of the Mamba Warden3.25
Life: 1,84234%
ES: 378
Dex: 670
eHP:
303,838
Resistances: -56%/-56%/89%/81%
Armour: 19,344
DPS: 2,119,324
Speed: 2.03
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 100%
Config: 9x Wither
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Shakari
Gear
Gems
Barkskin
Petrified Blood
Flesh and Stone
Eternal Blessing
Purity of Lightning
Viper Strike of the Mamba
Awakened Added Chaos Damage
Awakened Melee Physical Damage
Awakened Deadly Ailments
Awakened Void Manipulation
Awakened Swift Affliction
Despair
Alchemist's Mark
Mark On Hit
Ambush
Second Wind
Phase Run
Automation
More Duration
Shield Charge
Faster Attacks
Withering Step
Flame Dash
Second Wind
Tree Preview
Blood Magic
Bloodsoaked Blade
Iron Reflexes
Magebane
Perfect Agony
Unwavering Stance
Versatile Combatant
Accuracy Mastery
- 50% more Accuracy Rating at Close Range
Block Mastery
- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Evasion Mastery
- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Poison Mastery
- Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
Recovery Mastery
- Life Recoup Effects instead occur over 3 seconds
Reservation Mastery
- 20% increased Life Reservation Efficiency of Skills
Shield Mastery
- +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Spell Suppression Mastery
- Prevent +3% of Suppressed Spell Damage
- Prevent +1% of Suppressed Spell Damage per Hit Suppressed Recently
- -2% chance to Suppress Spell Damage per Hit Suppressed Recently
Tincture Mastery
- Tinctures deactivate when you have 12 or more Mana Burn
- The first 6 Mana Burn applied to you have no effect
Notes
Playstyle:
Automated Phase Run so we're not slow af (no quicksilver here)
Shield Charge available if you prefer
Withered Step > Ambush > Hit
Gear:
In some ways it's well beyond what I'd consider achievable but also I know I'm missing obvious routes to solving various problems (i.e. I don't really know various influence mods and tend not to think of or use them because of that)
I did try and keep some of the more unrealistic options out of it (i.e. no double corrupts, not corrupting every jewel, etc)
EHP:
I've never tried Vaal Immortal Call but brief 'Immunity to Death' seemed like a skillful thing to put on that shouldn't (if Vaal Molten Shell is any example) share CD with Immortal Call / Molten Shell
Currently have both VIC/IC and MS disabled so as not to inflate the Max Hit numbers.
Molten Shell has limited strength against phys due to our low Armour, so I thought I'd try running both and using whichever the situation calls for (IC for Slams, MS for big Ele hits - VIC as the ultimate 'Oh Shit' button [as if I'd know which was which lol])
Configuration:
General:
Kill all Bandits (we need the skill point)
We are always Low Life (Petrified Blood & Reserved Life)
We are always full Energy Shield (Divine Flesh means all damage penetrates)
Disabled EHP shenanigans (I don't really know what this does tbh)
When in Combat:
We have 25% chance to gain an Endurance Charge on Block
Flasks are always active (if not we're probably dead - roughly 40 seconds of flask uptime before they empty, and the tincture notable gives us 2 charges per second to each as long as we're hitting [not sure if this doubles up but I put Progenesis in the middle to feed it double just in case it does])
We have crit recently (100% Critical Strike Chance w/ Ambush)
We have poisoned an enemy in the last 2 seconds (Poison duration is 1.5 sec so even single target we just spam Mamba)
43 Hits suppressed recently (This is set to the maximum our gear allows before our Chance to Suppress starts to go below 100%. ***Minimum required to reach 100% suppress damage PREVENTION is 24 suppressed hits recently***)
For Effective DPS:
9 Stacks of Wither from self-cast Withered Step
Viper Strke of the Mamba caps Poison stacks at 1 (Proliferation bypasses this: Hit trashs mobs if density allows to spread, then the Rares/Uniques)
Viper Strike of the Mamba is a true melee skill (AKA everything is Close Range)
Skill Options:
Sand Stance
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Some mob types go absolutely nuts with spell hit counts. Beware. Consider dropping this suppress mastery on maps (especially farming Eater Altars) as you may die A LOT if you're not careful.
You'll probably need to experiment and figure out which scenarios can reliable put you into spell immune territory without overwhelming your chance to suppress.
Bossing seems like a safer scenario as you're less at risk of dropping under chance to suppress cap, but may not have enough spell hits to make you fully spell hit immune.
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As mentioned on Reddit, I'm pretty new to PoE still and while I enjoy PoB warrior'ing I usually struggle to get my DPS up (for reference I think my best homebrew dps was only like 16 million and that was an achievement for me).
The intent with sharing this is not to say this is a good build or even that it's viable, but rather to show what something might look like using the Lesson of the Season's suppress template, in this case combining it with non-Svalin Block and some Fire & Cold Taken As tech.
Mamba seemed like a decent choice given the low passive investment to get it past a million dps. Also toyed around with Molten Strike w/ Inextricable Fate and Reduced Proj Speed to stack poisons but I didn't really know how to make PoB reflect reality with that, so it was hard for me to evaluate.
Let me know in the reddit thread (https://www.reddit.com/r/pathofexile/comments/1fkeici/ah_victory/) if you see an issue with any of the configuration.
I'd also love to see what some of you more experienced exiles come up with. I'm sure you could slap this on something with real damage, I just don't know enough to do it. I'd especially like something didn't rely on Tinctures (piano & the passive investment sucks) and could maybe abuse Hoarfrost? GL