3 hours ago
Level 98 Hybrid Crit Static Strike Guardian3.28
Life: 3,77083%
ES: 3,36750%
Mana: 88
eHP:
200,083
Resistances: 76%/75%/75%/75%
Armour: 29,759
DPS: 23,443,402
Speed: 2.12
Hit Rate: 5.00
Hit Chance: 100%
Crit Chance: 92.14%
Crit Multi: 573%
Config:
20% Shock, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear




















Gems
Static Strike
Void Shockwave
Trinity
Melee Physical Damage
Increased Critical Damage
Elemental Damage with Attacks
Frozen Legion of Rallying
Pulverise
Melee Physical Damage
Trinity
Damage on Full Life
Elemental Damage with Attacks
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Determination
Flesh and Stone
Herald of Ash
Assassin's Mark
Mark On Hit
Intimidating Cry
Autoexertion
Leap Slam
Faster Attacks
Frostblink
Cast when Damage Taken
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SummonSentinelOfRadiance
SummonElementalRelic
EnemyExplode
Tree Preview
Runegraft of the Fortress
10% reduced Attributes
40% increased Global Defences
Limited to 1 Runegraft of the Fortress
Runegraft of the Warp
Buffs on you expire 30% slower
Debuffs on you expire 30% faster
Limited to 1 Runegraft of the Warp
Tattoo of the Kitava Blood Drinker
0.5% of Attack Damage Leeched as Life
- 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet, Gloves and Boots all have Armour and Energy Shield
- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
- 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
- Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- Minions Penetrate 8% of Cursed Enemies' Elemental Resistances
- Minions Hits have 50% chance to ignore Enemy Physical Damage Reduction
- 10% more Maximum Physical Attack Damage
- Nearby Enemies are Intimidated while you have Rage
- Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
- Recover 2% of Life when you Block Attack Damage while wielding a Staff
- 30% increased Defences while wielding a Staff
- 3% increased maximum Life per Red Socket on equipped Staff
- 5% increased maximum Mana per Blue Socket on equipped Staff
Notes
TLDR Elemental crit staff attack build that uses Static Strike (attack) and Frozen Legion (spell/proxies that attack) for single target. Marshall of divinity Frozen Legion procs the Hallowed Flames debuff from Static Strike hits, and vice versa. Therefore, you can make full use of Marshal of Divinity without minions, since you get Hallowed Flame extra as fire and ascendancy extra as Lightning from and for both skills. Bastion of hope: Static strike is an attack that you refresh every 4 seconds. Frozen legion is a spell that you spam against single targets to generate and proc Hallowing flame stacks. You naturally proc both block and spell block buffs by using attacks and spells in combat. Intimidating cry: Static strike snapshot intimidating cry exert (double damage) for the 4 seconds of the buff. Trinity: Resonance stacks are maintained by Static Strike, Frozen Legion benefit from hit but does not give stacks since the statues are proxies. Elemental relic procs, Marshall of divinity stacks variations and Hallowed flame procs maintain resonance stacks while mapping. Herald of ash + Phys convert to fire glove craft help maintain resonance stacks in boss fights. Scaling: Early damages come from Elemental relics (anger/wrath). Late game damages come from physical damage as extra (Marshall of divinity + Hatred elemental relic). Quality (now 30% with socket color) is static strike hit rate, frozen legion CDR, intimidating cry CDR. Pro: Easy block/Spell block. Autobomber playstyle for maps. High shock and chill from crits. Single target burst with Frozen Legion. SSF friendly. Room for QOL improvments (increased attack speed, buff duration, slow/stun immunity) Can switch frozen legion for Spectres, Holy relic, Stone Golem and/or Animate Guardian lategame. Can be played from act 1. Cons: Life/mana/ES recovery and leech is hard to achieve early (several solutions below). Harder to scale over 30m DPS. Low attack speed, no slow immunity and no stun immunity can be clunky without practice or against fast moving enemies. Average Phys max hit. Socket starved. --------------------------------- CAMPAIGN I play sunder until act 6 as it feels more efficient to me but static strike can be played from act 1 instead. -- Act 1 -- Items: Axe + Movement speed boots Links: Ground slam/Sunder + Chance to bleed + Added fire damage (R-R-R) Leap slam + Faster Attack (R-G) Misc. gems : Precision (G) - Intimidating cry (R) - Frostblink (B) -- Act 2 -- Items: Axe + movement speed boots Links: Sunder + Chance to bleed + Melee physical damage(R-R-R) Leap slam + Faster Attack (R-G) Misc. gems : Precision (G) - Intimidating cry (R) - Frostblink (B) Herald of purity (R) - Herald of ash(R) -- Act 3 -- Items: Axe + 4 link body armour - movement speed boots + Strength Amulet Links: Sunder + Chance to bleed + Melee physical damage + Faster Attack {Siosa} (R-R-R-G) Leap slam + Faster attack (R-G) Misc. gems : Precision (G) - Intimidating cry (R) - Frostblink (B) Herald of purity (R) - Herald of ash(R) - Determination (R) Blood rage {Siosa} (G) -- Act 4 -- Items: Axe + 4 link body armour - movement speed boots + Strength Amulet Links: Sunder + Chance to bleed + Melee physical damage + Faster Attack {Siosa} (R-R-R-G) Leap slam + Faster attack (R-G) Misc. gems : Precision (G) - Intimidating cry (R) - Frostblink (B) Herald of purity (R) - Herald of ash(R) - Determination (R) Blood rage {Siosa} (G) -- Act 6 -- Items: Staff + 4 link body armour - movement speed boots Links: Static strike + Shockwave + Fortify + Physical to lightning (R-R-R-B) -- Act 8 -- Links: Static strike + Shockwave + Fortify + Trinity (R-R-R-B) --------------------------------- EARLY SOLUTION FOR RECOVERY -- Mana recovery -- Gems: Lvl 10 Clarity (Socket/reservation pressure = must drop Herald of Ash, Regen feels better than Leech) Gear: Physical leech Viridian Jewel (cannot full convert phys to Ele, Hard to roll with usefull explicits) Physical leech from Gloves or Amulet (cannot full convert phys to Ele, Hard to roll with usefull explicits) Flat cost reduction craft on rings/Amulet (Untested) Mana efficiency of attacks eldritch helm implicit Annoint Clever Thief (Solve mana & life recovery, Annoint opportunity cost = Annointing Forces of Nature is ~10% more DPS) Mana on hit jewels explicit (Hit rate is too low, might work with Cyclone instead of Static strike) Early uniques : Slitherpinch gloves, Shadows and dust, Wurm's Molt, Tainted pact Tree: Life mastery -> Skills cost life instead of 15% of mana cost Wand mastery from Prism weave wheel (Life and mana elemental leech) Cannibalistic rites -- Life recovery -- Gems: Blood rage (Frenzy generation + Attack speed while mapping, ES Degen without ES recovery solved, Socket pressure = self-cast Assasin mark) Gear: Physical leech Crimson Jewel (cannot full convert phys to Ele, Hard to roll with usefull explicits) Physical leech from Gloves or Amulet (cannot full convert phys to Ele, Hard to roll with usefull explicits) Annoint Clever Thief (Solve mana & life recovery, Annoint opportunity cost = Annointing Forces of Nature is ~10% more DPS) Elemental leech eldritch gloves implicit Life on hit jewels explicit (Hit rate is too low, might work with Cyclone instead of Static strike) Early uniques : Valako sign - Berek grip - Slitherpinch - Feastbind - Dyadian Dawn Immortal Ambition (Glorious vanity Ahuana or soul tether) Tree: Tattoo of kitava blood drinker (Cleanest elemental leech solution, no opportunity cost) Wand mastery from Prism weave wheel (Life and mana elemental leech) -- ES recovery -- Gems: ES leech support in static strike (Not so bad with enough ES, probably a good swap for early pinnacle bosses where full ES uptime is ok) Gear: Pious path Flame/Flesh + Rational doctrine (endgame, trade only) Conqueror elemental leech amulet explicit (endgame) Energy shield on hit jewels explicit (Hit rate is too low, might work with Cyclone instead of Static strike) Watcher's eye ES leech while affected by Wrath (Probably bad) Immortal Ambition (Glorious vanity Ahuana or soul tether) Tree: Divine shield + Staff mastery (recover on spell block) (Only work while mapping) Zealoth Oath + flat life regen explicit on gear ---------------------------------