5 weeks ago

Ascendancy ThumbnailLevel 97 Raise Spectre Necromancer3.25

Life: 5,623140%
ES: 624
Ward: 4,418
Mana: 21
eHP:
443,952
Resistances: 79%/79%/79%/76%
Evade: 42%
Armour: 6,273
Evasion: 6,262
DPS: 26,224,696
Speed: 4.73
Hit Chance: 100%
Config:
Pinnacle, Frenzy, Custom Mods
Bandit: Oak
Pantheon: Soul of Solaris

Gear

Convening WandSvalinnWraithlordConquest LamellarRunic GauntletsFugitive BootsCitrine AmuletGloam RingBone RingYnda's Stand
Iron FlaskQuartz FlaskGranite FlaskQuicksilver FlaskJade Flask
Ghastly Eye JewelGhastly Eye JewelGhastly Eye JewelGhastly Eye JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelFortress CovenantUnending HungerThread of HopeThe Light of MeaningGhastly Eye Jewel

Gems

Vaal Haste
Purity of Elements
Flesh and Stone
Frostbite
Sniper's Mark
Lifetap
Shield Charge
Desecrate
Lifetap
Bone Offering
Raise Spectre
Feeding Frenzy
Minion Life
Convocation
Raise Spectre
Awakened Cold Penetration
Greater Volley
Awakened Controlled Destruction
Awakened Minion Damage
Spell Echo

Tree Preview

Block MasteryBlock Mastery
  • +2% to maximum Chance to Block Spell Damage
Life MasteryLife Mastery
  • +30 to maximum Life
Minion Defence MasteryMinion Defence Mastery
  • Minions have +8% to all maximum Elemental Resistances
Minion Offence MasteryMinion Offence Mastery
  • Minions Penetrate 8% of Cursed Enemies' Elemental Resistances
  • Minions have 30% increased Area of Effect
  • 20% increased effect of Offerings
Reservation MasteryReservation Mastery
  • 30% increased Area of Effect of Aura Skills
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

Notes

## READ ME.

This is patch 3.25, everything was made in an SSF (private league) environment. I am not in trade league, so I couldn't just buy some of the obvious upgrades, I have to farm them myself. Awakened Spell Echo, Perfect Warlords, etc.

Yes, there are many improvements to be made, notably socket effectiveness with the clarity and the 4 link for utility spectres.


## WHY WARD?

1. Using the new shield, I have ~90% chance to block everything. I am also a minion build, where my minions tank most of the damage. The key is, in softcore, is making sure my character can survive the few hits that get through. 
2. The new unique ward belt, along with the new crazy base items, means for the price of 2 prefixes and a belt I can get 3200 ward, which is huge for allowing me to those hits that make it through. 
3. Ward was also buffed, now recharging in 2 seconds instead of 4. This is massive, I barely ever get hit by numerous lethal hits more often than 2 seconds apart. 

## IMPROVEMENTS IM FARMING

1. +2 minion wand with good suffixes would be much better than the Dark Seer, of course I would miss the 200 life, but a fat suffix would be great. I've done 10 wand attempts, it's hard to get 4 socket resonators outside trade league :(.
2. Amulet, yea mine is terrible but I need the attributes and chaos res. It's bad bad.
3. Awakened gems, some mana regen somewhere so I don't need clarity and have enough mana to run automation guard skill.
4. JEWELS. My jewels are TERRRRIBLE. Really been allocating the resources elsewhere, much improvement needed.