a day ago

Ascendancy ThumbnailLevel 100 CI Forbidden Rite Elementalist3.25

Life: 1
ES: 13,000
Mana: 333
eHP:
103,787
Resistances: 75%/75%/75%/75%
DPS: 18,497,756
Speed: 6.03
Hit Chance: 100%
Config:
Uber, 25% Shock, Power, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Tukohama

Gear

The Dark SeerThe Dark SeerLich's CircletTwilight RegaliaWarlock GlovesWarlock BootsAshes of the StarsAnathemaReplica Doedre's DamningStygian Vise
BURST BUTTON Dying Sun
Hypnotic Eye Jewelprimordial bond Megalomaniacprimordial bond Megalomaniacprimordial bond Megalomaniacprimordial bond Megalomaniacprimordial bond Megalomaniacprimordial bond Megalomaniacprimordial bond Megalomaniacprimordial bond Megalomaniacprimordial bond Megalomaniacprimordial bond MegalomaniacLarge Cluster JewelLarge Cluster JewelLarge Cluster JewelLarge Cluster JewelLarge Cluster JewelPrimordial EminencePrimordial EminencePrimordial EminencePrimordial Eminence

Gems

______________Main Skill______________________
Forbidden Rite
Greater Volley
Awakened Unbound Ailments
Awakened Void Manipulation
Spell Echo
Cruelty
Herald of Agony
Enlighten
Flesh and Stone
Discipline
Summon Lightning Golem
Summon Flame Golem
Summon Chaos Golem
Summon Carrion Golem of Hordes
Despair
Temporal Chains
Punishment
Enfeeble
Withering Step
Enhance
Empower
Summon Stone Golem
Convocation
Flame Dash
Cast when Damage Taken
______________Test______________________
Summon Stone Golem
Summon Flame Golem
Summon Ice Golem
Summon Lightning Golem
Summon Stone Golem
Summon Chaos Golem
Awakened Empower
Summon Carrion Golem of Hordes
Primal Aegis

Tree Preview

Chaos InoculationChaos Inoculation
Ghost ReaverGhost Reaver
Zealot's OathZealot's Oath
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Poison MasteryPoison Mastery
  • Enemies Poisoned by you cannot deal Critical Strikes

Notes

Ascendancy points are calculated in the configs until pob is updated with correct values:
Same with golems buffs.



Ascend points are flexible, experiment.



Important
_________________________________________________________________________________________________________________________________________________________________________
If one of the golems is disabled in the config, you can summon 2 of your most important golem (higher chance for it to always be alive). But keep in mind of your max golems available.




I did not factor in the golem levels into these buffs. So all the mods that say at level 20 are going to be a decent amount higher. (dot mult, inc dmg, acc, mana reg, life reg)

Flexible setup looks to be better unless you are making use of all 5 golems. The golems do lose a chunk of hp on flexible though, so that might cause some problems in endgame content.






Questions
_________________________________________________________________________________________________________________________________________________________________________
Why are you using the searing / exarch implicits (While a Unique Enemy is in your Presence)?
 - Because we have enough damage that every content in the game will melt, only thing that is tanky will be bosses and rogue exiles probably.

The dps doesn't look that great.
Check the config, uber pinnacle is probably enabled since the build goes past the dot cap. Uber pinnacle adds a 70% less damage taken mod.

My golems are dieing.
Allocate grave intentions

I don't have enough passive points?
Which nodes can I give up?
fr poison 1k effect - faith and steel cluster
fr poison flexible - poison mastery 20%dps - fatal toxins - faith and steel cluster



Stuff that might be worth looking into.
__________________________________________________________________________________________________________________________________________________________________________
wilmas lightning golem scaling?























Golem calclations below
__________________________________________________________________________________________________________________________________________________________________________

trade link for settlers primordial bond megalo (over 7k results)
https://www.pathofexile.com/trade/search/Settlers/vyK589DcE


Summoning multiple golems. I'm not exactly sure how it works. It's going to be real easy to hit 5 max golems and therefore all 5 different type of buffs. With other pieces I think we can hit over 10 golems. This is particularly potent at 150% increased damage per golem
sources of max golem
ascend point +2
passive tree +1
hordes gem +2 each gem? based on wiki it looks like only +2 max
clayshaper x2 +2
anima stone +1
primordial chain +3
so +11 max golems
https://www.poewiki.net/wiki/Golem


golem
base buffs
chaos golem
- 17% chaos resistance
- 16% damage over time multiplier at level 20
flame golem
- 29% increased damage at level 20
- 20% increased area of effect
ice golem
- 40% increased critical strike
- +420 accuracy at level 20
lightning golem
- 10% increased attack and cast speed
- 18 mana regenerated at level 20
stone golem
- 20% increased defences
- 105 life regenerated per second at level 20


#buffs factoring effect
100% effect (ascendency)
80% passive tree
23% quality
120% 4 primordial eminence jewel
400% 10 primordial bond megalomaniacs
200% 5 primordial bond large clusters
30% searing exarch body armour
30% ashes of stars
24% level 4 enhance
total = 1007% ~ 11x

chaos golem
+187% chaos resistance
+176% to Damage over Time Multiplier
fire golem
319% increased damage
220% increased area of effect
ice golem
440% increased critical strike chance
+4620 to accuracy rating
lightning golem
110% increased attack and cast speed
198 mana regenerated per second
stone golem
1155 life regenerated per second
220% increased defences

damage increases 
150% per golem @ 7 golems (5 buff golems, 2 carrion horde golems)
1150% increased damage

large cluster minion damage + spiritual aid (2 nodes per large cluster)
13.5*10 = 
135% increased damage

golem life
primordial bond x 15 = 25%x15 =  375% golem life

#shaper of flames
Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire




List of buffs piece by piece

liege of the primordial
100% golem effect
+ 2 golems

skill tree passives
80% golem effect
+ 1 golem

primordial bond megalo x 10
400% golem effect
100% damage per golem

primordial bond large cluster x 5
200% golem effect
50% damage per golem

primordial eminence jewel x 3
90% golem effect

searing exarch body armour
35% golem effect

ashes of stars
30% golem effect

dialla + max level awakened enhance + empower
+ 9 golem levels
+ 70% quality = 70% golem effect

gem quality
23% golem effect

searing exarch boots
47% golem effect for a single type

large cluster minion damage + spiritual aid
13.5*10 = 135% increased damage

anima stone
+ 1 golem