a day ago

Ascendancy ThumbnailLevel 100 Volcanic Fissure of Snaking Berserker3.26

Life: 5,867129%
Mana: 134
eHP:
86,638
Resistances: 83%/78%/81%/72%
Evade: 44%
Armour: 29,130
Evasion: 6,944
DPS: 96,176,760
Speed: 2.72
Hit Chance: 100%
Config:
50% Shock, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Vaal AxeEchoes of CreationConquest LamellarWyvernscale GauntletsWyvernscale BootsYoke of SufferingAmethyst RingAmethyst RingStygian Vise
Divine Life FlaskPrismatic TinctureGranite FlaskQuicksilver FlaskJade Flask
Ghastly Eye JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelSmall Cluster JewelSmall Cluster JewelThread of HopeThe Light of MeaningGlorious VanityViridian JewelViridian JewelViridian Jewel

Gems

Volcanic Fissure of Snaking
Overexertion
Trinity
Awakened Elemental Damage with Attacks
Awakened Melee Physical Damage
Pulverise
Autoexertion
Intimidating Cry
Seismic Cry
Infernal Cry
Rallying Cry
Battlemage's Cry
Punishment
Urgent Orders
Cast when Damage Taken
Blood and Sand
Herald of Purity
Leap Slam
Faster Attacks
Momentum
Blood Rage
Frostblink

Tree Preview

Tattoo of the Kitava Shaman
Attacks have 5% chance to cause Bleeding
Tattoo of the Ramako Shaman(x2)
+2% chance to Suppress Spell Damage
Tattoo of the Tukohama Warcaller(x12)
8% increased Warcry Cooldown Recovery Rate
Eternal YouthEternal Youth
Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power

Notes

3.26 Volcanic Fissure of Snaking Berserker
Primary Build Guide
Sunder Campaign into Volcanic Fissure Endgame
Video Guide: https://youtu.be/khR0v6JMMJo

twitch.tv/PhazePlays
youtube.com/@PhazePlays_


==================================
******** POST-LAUNCH UPDATES ***********
==================================
== Divine Shield & Corrupted Soul ---- Overleech & Immortal Amibition ==
Corrupted Soul + Divine Shield is usually more comfortable than Immortal Ambition with Echoes of Creation, specifically when there's nothing to leech from
Overleech is definitely viable, but Divine Shield is easier to recommend to most players

The only real gearing difference is the Large Cluster are slightly different, as Feed the Fury isn't as great without overleech
Large Cluster Jewels (likely worth using a 2H Cluster)
Prefix notables:
	Required: 1x Fuel the Fight
	Others: Calamitous, Battlefield Dominator(2H), Titanic Swings(2H), Drive the Destruction(2H)
Suffix notable:
	Any (Martial Prowess(preferred), Heavy Hitter, Smite the Weak)

Added an additional loadout for Divine Shield -- Still working on this PoB a bit

Regardless of your setup, always get as much Physical Damage Mitigation as possible while wearing Echoes of Creatiom
Ways to counteract the self-hit damage:
	High Armour
	% Physical Damage Mitigation roll on Body Armour
	Divine your Echoes to 15% physical damage taken per warcry
	A mercenary with Determination 
	Recoup
	Flesh and Stone
	Invest into maximum leech rate (Hematophagy wheel)
	Instant leech mastery

== Aspect of Carnage vs Defy Pain == 
Softcore: Aspect of Carnage -- unless you feel overwhelmingly squishy then possibly consider Defy Pain for a bit
Hardcore: Defy Pain, with the option of swapping to Aspect of Carnage lategame if/when you feel tanky enough

== Trinity ==
For anyone with issues getting Trinity to reliably proc:
Check the Volcanic Fissure of Snaking tooltip damage range for both Fire and Cold, there should be some overlap
The more these numbers overlap, the more likely Trinity will 'activate' on each hit

Double check that you don't have any Flat Fire to attacks on rings, amulet, gloves, weapon -- or Herald of Ash enabled
Alternatively, having any Flat Cold on these pieces will improve Trinity uptime
If you've checked all of these and still have issues, then get one of the following:
	The boot eldritch implicit "4% of Physical Damage as Extra Cold Damage" (Eater)
	Annoint "Winter Spirit" (10% of Physical as Extra Cold) -- Sepia, Teal, Silver

Going Trinity is not really necessary unless you want the Chill+Freeze or are pairing it with Yoke of Suffering for more ailments

== Kaom's Primacy ==
This weapon does a lot of damage but it's slow. Super slow
It's not comfortable to map with
Highly recommend mapping with a Rare weapon that has an attack speed roll
If you want to, you can weapon swap to Kaom's Primacy for single target

== Axe Base ==
Vaal Axe is the best overall weapon for managing exerts while still having comfortable attack speed

== Mapping Filter (3.26) ==
https://www.pathofexile.com/account/view-profile/phazeplays-4855/item-filters
MapEntry3.26

== Common Issues ==
3.26 moved 'Aspect of the Carnage' on the Berserkers skill tree, which didn't properly translate when Path of Building converted skill trees from 3.25 to 3.26
The video build guide also had the old skill tree in it, which probably added to this confusion
TLDR: Make sure you are specced into Berserker's Aspect of Carnage and NOT Ancestral Fury

If a skill gem setup has more gems than sockets, gems that aren't ticked "Enabled" are alternative gem options 

==================================
*********** EARLY / PROGRESSION **********
==================================
== Mercenary ==
Auras to look for:  Determination / Haste
The Merc also counts as an additional ally for Rallying Cry

== Bandits ==
Leaguestart: Help Alira
Otherwise: Kill all

== Pantheons ==
Major: Brine King
Minor: Ralakesh

== Warcry Setup ==
Autoexert: Intimidating Cry, Seismic Cry, Infernal Cry
Manually Press: Battlemage's Cry, Rallying Cry
If pressing fewer buttons is important to you, drop Rallying Cry or only press it on Single Target 
Might be worth it to some players to autoexert more than 3 warcries. Enlighten may be useful, there's a lot of flexibility here

== Endurance Charges ==
While mapping, the 100% increased charge duration mastery should passively ensure 100% uptime
On single target, you may need to occasionally press Enduring Cry to sustain charges (depending on your DPS and what content you're doing)
Enduring Cry should only be used early-midgame during long boss fights to maintain Endurance Charges
After getting Gain an Endurance Charge every 15 seconds implicit on your chest, Enduring Cry becomes droppable
Or if you like to live dangerously just skip Enduring Cry altogether

==================================
****************** GAMEPLAY ********************
==================================
== Volcanic Fissure of Snaking Mechanics ==
While mapping, fissures travel around to nearby enemies and erupt several times - essentially "chaining" like projectiles do - just more slowly

Volcanic Fissure of Snaking can hit a lone enemy 3 times typically
Mousing over the enemy is 2 hits, while putting your cursor right outside of the enemy hitbox will usually lead to 3 hits 
The more AoE you have, the easier this is to achieve
TLDR: Don't mouseover the enemy, instead put your cursor slightly outside of the enemy hitbox

== Mana Costs ==
Mana costs may be rough without -mana jewellery crafts
Lifetap is an option in your main links, and frees up ring crafts and some passive points
Grabbing Cannibalistic on the tree or the Skills costs life instead 15% of mana costs mastery are also options
Battlemage's Cry automatically triggers Punishment - watch out for mana costs. Switch to a lower level Punishment if needed

== Mana Leech ==
Once you get to maps, Mana Leech is required
Early on there are 4 options to get mana leech:
	Spend 5-6 points on the tree to go to the Vitality Void and Spirit Void wheel
	Link Mana Leech Support to an Autoexerted Infernal Cry (costs 2 gem sockets, an extra Autoexertion and the Mana Leech gem itself -- maybe drop cwdt + molten shell)
	A Viridian jewel with Physical Mana Leech roll (41 alteration avg) -- doesn't work with 100% elemental conversion, grab the 100% increased fire damage against ignited enemies mastery instead of 40% physical to fire conversion
	Annoint Clever Thief (clear, verdant, indigo)

Lategame, a Large Cluster jewel with Fuel the Fight solves mana leech

== Onslaught Uptime ==
Autoexerted warcries may need staggered gem quality so they de-sync for better Onslaught uptime from Lead by Example on a Medium Cluster Jewel

== Rage ==
Sustain permanent Rage with two masteries: Warcries have a minimum of 10 power and Warcries grant 1 Rage per 5 Enemy Power, up to 5
Warcries cannot Exert Travel Skills is required no matter what, either from the Warcry Mastery or from a Bench Craft suffix on belt / rings / amulet (jewellery craft is ideal)
Berserk is a solid burst damage button, and while it's active you stop losing life from Rite of Ruin

== Trinity Swap ==
Probably not worth swapping to Trinity until you have Yoke of Suffering -- unless you just want the Chill/Freeze for safety
Volcanic Fissure baseline has 60% Fire conversion
Convert the final 40% to Cold (or Lightning) with Gloves (15% eldritch implicit + 25% cold conversion craft prefix)
Unspec Lava Lash
Swap Divine Fury to Divine Judgement
Swap Herald of Ash to Herald of Purity

== Frenzy Charges while Bossing ==
1 or 2 Mob Mentality notables from a Medium Cluster Exert jewel can be used if you want to sustain Frenzy Charges while bossing


==================================
****************** UNIQUES ********************
==================================
== Kaom's Primacy ==
Solid early to midgame axe. Common enough drop that it shouldn't be super hard to get, might be expensive day 1/2 who knows

== Yoke of Suffering ==
This amulet enables cold and fire damage to inflict shock as well, making large Shocks possible
Ailments to aim for: Chill, Shock, Ignite, Bleed, Poison (and occasionally Freeze) give a sizeable 50% or 60% increased damage taken on enemies
Re-craft gloves from 40% conversion to 39% conversion once you have Yoke, then get a source of bleed chance and poison chance:
	Bleed tattoo: Tattoo of the Kitava Shaman
	Poison chance jewel: Viridian or Crimson
Consider running a flask with a "Chance to freeze/shock/ignite" suffix

== Glorious Vanity == 
Ahuana variant
Provides Overleech from the Immortal Ambition Keystone, which gives fantastic life sustain during all content, and easily offsets any degen from Rite of Ruin
Feed the Fury and Fuel the Fight from Large Cluster Jewels synergize nicely here
Pair this with a Thread of Hope (Massive) for even more synergy

== Thread of Hope ==
Consider a Massive Thread of Hope in the outer Templar jewel socket
Search for strong Glorious Vanity jewels that hit many of the notables in range

== Redblade Banner ==
Optional offhand shield that allows you to quickly start maps or re-enter bosses with full endurance charges
Weapon swap --> Enduring Cry --> Weapon Swap
Put Enduring Cry in an offhand socket


==================================
************** GEAR / CRAFTING **************
==================================
== Prismatic Tincture ==
Required Suffix (i85 for T1):
Melee Weapon Damage Penetrates #% Elemental Resistances

Strong Prefixes:
% increased Effect (i85 for T1)
% increased effect, % increased Mana Burn rate (i84 for T1)
% increased Cooldown Recovery Rate (i82 for T1)

Don't forget to 20% quality when able

== Jewels ==
Here's a basic template jewel search, maybe tailor it to your needs:
https://www.pathofexile.com/trade/search/Mercenaries/vBrX03ZuE

== Large Cluster Jewels ==
Craft using "Harvest Reforge Attack" usually (75 purple juice)
Cluster ease to roll: Axe&Sword > 2H > Attack
iLevel 50-67 are easier to roll, can get any i50-67 cluster and repeatedly do 5-to-1 vendor recipe to fish for good clusters
Aim for Feed the Fury, Fuel the Fight, and Martial Prowess but these are flexible, especially early league
Devastator is an option if rich

== Medium Cluster Jewel ==
i68+ Exerted Attacks medium cluster jewel
Looking for both Lead by Example and Warning Call
Craft with Alterations, Augments, Regals
Average cost to hit both: 185 alts, 40 regals, 39 scours

== Ailment Immunity ==
Freeze: Bring King pantheon
Chill: boot craft - chill immunity / 20% movespeed
Shock:
	Earlygame: craft shock reduction on a ring and get a shock reduction flask suffix
	Lategame: use a high roll shock avoid abyss jewel and craft boots with Torment essences
Suppression small clusters also have 20% ailment avoidance each
Boot eldritch ailment avoidance implicits are also options
Stormshroud is a lategame option for complete ailment immunity, but it's not necessary

== Suppression ==
Suppression cap is recommended for comfortable Uber bossing, but it's not really necessary otherwise
Suppression can be capped with two Suppression Small Cluster Jewels (3 passive, 25% increased passive effect + Elegant Form = 20% suppression per cluster jewel)
Pathing to the Entrench wheel is also an option
Suppression cap can be very tight, especially if using an Echoes of Creation helmet

== Body Armour == 
Royal Plate is also a fantastic endgame Body Armour base if you can cap suppression with just a 10% craft
It's better at mitigating Echoes of Creation self-hit damage than a Conquest Lamellar is

== Impact Force Propagator ==
2H Mace from Heist that gives 2 additional Exerted attacks, which gets doubled by Berserker's War Bringer. Can be a decent option in trade league - but it's harder to craft than a non-heist base
Not quite as appealing as it used to be with Settlers weapon enchants gone

== Annoint Options ==
Berserking (6% attack speed, +5 max rage)
Clever Thief (1% mana leech / 1% life leech)
Forces of Nature (10% ele penetration with attacks)
Wrecking Ball (25% increased dmg, 10% attack speed, 40% increased stun duration)
Inveterate (+15% suppress, prevent +3% of suppressed damage)
Tenacity (5% increased max life, transfiguration of body)