18 months ago

Ascendancy ThumbnailLevel 100 Hybrid Scourge Arrow of Menace Totem Pathfinder3.23

Life: 3,58898%
ES: 9580%
Mana: 27
eHP:
30,620
Resistances: 75%/75%/75%/46%
Evade: 65%
Armour: 22,510
Evasion: 15,605
DPS: 1,473,312
Speed: 1.50
Hit Chance: 91%
Config:
Pinnacle, Frenzy, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Ralakesh

Gear

Solarine BowFeathered Arrow QuiverWilma's RequitalThe CovenantAsenath's Gentle TouchAmbush BootsClutching TalismanSapphire RingTwoStoneFLLeather Belt
Divine Life FlaskQuartz FlaskPoisonberry TinctureQuicksilver FlaskGranite Flask

Gems

Grace
Determination
Vitality
Flame Dash
Frenzy
Despair
Lifetap
Withering Step
Scourge Arrow of Menace
Lifetap
Deadly Ailments
Greater Multiple Projectiles
Unbound Ailments
Ballista Totem
Temporal Chains
EnemyExplode
Caustic Arrow of Poison
Lifetap
Deadly Ailments
Greater Volley
Unbound Ailments
Ballista Totem

Tree Preview

Coated BladeCoated Blade
Detect EvilDetect Evil
Nature's ConcoctionNature's Concoction
Oath of the MajiOath of the Maji
Attack MasteryAttack Mastery
  • Monsters cannot Block your Attacks
Chaos MasteryChaos Mastery
  • Deal 10% more Chaos Damage to enemies which have Energy Shield
Flask MasteryFlask Mastery
  • Life Flasks gain 1 Charge every 3 seconds
  • Mana Flasks gain 1 Charge every 3 seconds
Life MasteryLife Mastery
  • +50 to maximum Life
Poison MasteryPoison Mastery
  • Poisons you inflict deal Damage 20% faster
  • Enemies Poisoned by you cannot deal Critical Strikes

Notes

Build by: youtube.com/@soropoe

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Please refer the Build guide Video from the channel.

Key Points:
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- Most important: build will not function without all damage can poison mod. you get this from the warden's tincture. if this is not available in the future leagues, just look for any items on trade that has this mod. do not use void manipulation support in this build.
- After completing your first quest, you wont get any notification about wildwood passive points. even i dint notice until i got help from the global chat that you have already received the points after 2nd and 3rd quest.
- since all hits can poison, we are using flat elemental damage mods rather than phys or chaos as they have much higher values in higher tiers.
- All damage can poison does not mean you have 100% chance to poison. you have to get chance to poison from the passive tree or gear. if the word 'can' is used anywhere it only means that its ability is unlocked.
- for damage scaling, dont look for gem levels. look for damage over time multiplier mods and attack speed mods.
- for defence, evasion, armour, spell suppression and movement speed is extremely important for this build.
- warden wildwood ascendancy is perfect for this build.
- Swap to caustic for maven invitations and essence farming. the difference between both is just in clear speed and single target damage.
- this build is totally different from my toxic rain pathfinder build. dont use the same setup as that one.

- Atlas farming strat - this build is perfect for affliction league mechanic as it can do both bossing and mapping. If you are running maven maps, kill the bosses first, if there is an expedition or harvest, then grab the yellow and blue wildwood wisps to get better much quantity of loot from them. Suggest an atlas with harvest, expedition, legion, and abyss. Seance (5 touched rare monsters) is a good atlas mod. Permanent delerium is extremely good, every mapping build should take this. ultimatum rewards are trash and not worth with the disconnects we get these days. 

- watch out for map or expedition mods such as monsters have chance to avoid poison or immune to chaos damage. these mods should be completely avoided. life regen or consecrated ground map mods are annoying but still doable.

- if you cant afford enchantment for whispers of doom, just use anathema ring. with 3 curses, you can also add alchemist mark.

- flasks are extremely important in this build. make sure you dont disable the tincture when you activate the flasks as you enter a map. tier 1 flask charge recovery mod in flask prefix helps to sustain flask charges without specking too many points into it. the 2 flasks adjacent to the tincture can easily refresh with hits. For an expensive setup, you can be immune to small hits by using a progenesis flask next to your tincture.