3 months ago

Ascendancy ThumbnailLevel 91 Volcanic Fissure of Snaking Ancestral Commander3.25.alternate

Life: 5,164129%
Mana: 139
eHP:
41,404
Resistances: 76%/78%/79%/-8%
Armour: 23,331
DPS: 1,594,075
Speed: 1.93
Hit Chance: 100%
Config: Frenzy
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Ralakesh

Gear

Impact Force PropagatorEternal BurgonetTitan PlateTanu AhiHydrascale BootsCarnage HeartAmethyst RingTopaz RingLeather Belt
Divine Life FlaskGranite FlaskThe Writhing JarQuicksilver FlaskPrismatic Tincture
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelCrimson JewelCrimson JewelCrimson JewelCrimson JewelCrimson JewelMurderous Eye Jewel

Gems

Herald of Purity
Molten Shell
Cast when Damage Taken
Infernal Cry
Urgent Orders
Rallying Cry
Lifetap
Volcanic Fissure of Snaking
Elemental Damage with Attacks
Overexertion
Melee Physical Damage
Endurance Charge on Melee Stun
Pulverise
Seismic Cry
Intimidating Cry
Battlemage's Cry
Autoexertion
Punishment
Blood and Sand
Frostblink
Blood Rage
Leap Slam
Faster Attacks

Tree Preview

Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Fire MasteryFire Mastery
  • 40% of Physical Damage Converted to Fire Damage
Mana MasteryMana Mastery
  • Regenerate 5 Mana per second
Protection MasteryProtection Mastery
  • Corrupted Blood cannot be inflicted on you
Rage MasteryRage Mastery
  • Nearby Enemies are Intimidated while you have Rage
Two Hand MasteryTwo Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies
Warcry MasteryWarcry Mastery
  • Warcries cannot Exert Travel Skills
  • Warcries have a minimum of 10 Power

Notes

LAB POINTS

Call of the Ancestors (warcry recovery)
Ancestral Endurance (3 endurance)
Ancestral Defiance (defiance node)
Toughened Skin (action speed can't be slowed + double body armour)


QUICK NOTES ABOUT BUILD

	-Only use Trinity when you have gloves with conversion. (this will be 5th or 6th link and you drop the fire convert node then)
	-Momentum feels nice for campaign for attack speed, but melee physical or pulverise would be more damage.
	-Make sure to target behind bosses for Volcanic Fissure of Snaking, you can hit 3 times (with quality) - auto targeting is less consistent.
	-Normal Lab farming for Volcanic Fissure is about 1 in 11 runs, it might be easier to buy it if in trade league, however you can also just level as Sunder until Merc lab if you want.
	-Before you get clusters, leech is a problem for Volcanic Fissure, there is no easy to access attack leech nearby on the tree. Clever Thief is a cheap annoint that grants attack and mana leech.
	-Dealing with mana early is mostly mana potion + cannibalistic rite and mastery, life mastery for "15% skills mana cost as life instead" is also nice early. If you really don't want to deal with mana at all, consider using Lifetap until you get leech.

AXE VS MACE

	-Most of the game this build uses Axes, they have a lot more attack speed and passives are generally better than maces.
	-The rune enchant "Gain 50% of weapon physical as extra damage of each element" is a game changer however, it adds a TON of damage endgame, though this costs 4 power runes.
	-Once you get the enchant Maces become quite a bit better, but it's more of a minmax endgame build option.