2 weeks ago
Level 78 Earthshatter Champion3.26
Life: 3,12189%
Mana: 19
Pool: 3,121
Resistances: 75%/75%/75%/-20%
Armour: 22,288
DPS: 2,321,432
Speed: 1.15
Hit Chance: 100%
Config:
None, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear













Gems
Fist of War
Pulverise
Overexertion
Earthshatter
Earthshatter
Fist of War
Pulverise
Overexertion
War Banner
Defiance Banner
Dread Banner
Frostblink
Autoexertion
General's Cry
Intimidating Cry
Infernal Cry
Seismic Cry
Flesh and Stone
Pride
Precision
Arrogance
Molten Shell
Cast when Damage Taken
Vulnerability
Lifetap
Tree Preview
Tattoo of the Tukohama Warcaller
8% increased Warcry Cooldown Recovery Rate




- You take 30% reduced Extra Damage from Critical Strikes

- Remove a random Ailment on you when you consume at least 10 Valour to place a Banner
- Banners also cause Enemies to take 8% increased Damage
- Gain 5 Valour when you Warcry, if able

- Melee Hits Fortify
- -3 to maximum Fortification

- Skills Cost Life instead of 15% of Mana Cost

- 12% increased Mana Reservation Efficiency of Skills

- Warcries grant 1 Rage per 5 Enemy Power, up to 5

- 8% increased Damage for each of your Aura or Herald Skills affecting you

- Warcries Debilitate Enemies for 1 second
- Warcries have a minimum of 10 Power
Notes
Things that could be good:
Intuitive Leap to the jewel socket by measured fury
- Going max res if brass dome drops 5%? Loss of damage (no Perseverance) but could be worth for HC
- Thread of Hope in a few different positions can free up 1-2 points or restruture a bit
- Warcry CD tattoos replacing STR passives
- Using other auras if the mercenary can give Pride. Herald of Purity and Determination would probably be my first picks.
- A medium cluster jewel with some of the exert nodes. Not too sure which passive wheels I'd drop in favor of those since it'd probably be character-specific. The armor one is particularly attractive for HC.
- Double corrupted Perfidy's and dropping the new ascendancy node (they have the same function) and instead taking Worthy Foe COULD be good. Probably more of a softcore thing though if trying to chase a ton of damage;
NOTES:
- I have 26 fortification enabled to simulate the upcoming fix to Champ's permanent fortify.
- 5% more damage via 1 ally supported is enabled as a custom modifier. I'm guessing that the mercenary will count.