3 months ago

Ascendancy ThumbnailLevel 99 Vigilant Strike Juggernaut3.27

Life: 4,538129%
ES: 275
Mana: 103
eHP:
47,736
Resistances: 80%/78%/78%/62%
Armour: 22,644
DPS: 9,006,796
Speed: 1.06
Hit Chance: 100%
Config: Frenzy
Bandit: Alira
Pantheon: Soul of Solaris, Soul of Gruthkul

Gear

Kaom's PrimacyEchoes of CreationAmbu's ChargeLeviathan GauntletsRalakesh's ImpatienceAshes of the StarsKaom's SignKaom's SignThe Tides of Time
Amethyst FlaskBismuth Flask
Hardening UulgraftImpaling UulgraftLarge Cluster JewelMedium Cluster JewelSmall Cluster JewelWatcher's EyeBrutal RestraintIntuitive LeapCobalt Jewel

Gems

Enduring Cry
Enduring Cry
Vigilant Strike
Endurance Charge on Melee Stun
Overexertion
Melee Physical Damage
Ruthless
Close Combat
Intimidating Cry
Autoexertion
Enlighten
Ancestral Cry
Infernal Cry
Rallying Cry
Battlemage's Cry
Hydrosphere
Hydrosphere
Vulnerability
Vitality
Arrogance
Leap Slam
Faster Attacks
Determination
Automation
War Banner

Tree Preview

Otherworldly AppendagesOtherworldly Appendages
Divine ShieldDivine Shield
Resolute TechniqueResolute Technique
Unwavering StanceUnwavering Stance
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Banner MasteryBanner Mastery
  • Gain 5 Valour when you Warcry, if able
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Protection MasteryProtection Mastery
  • Damaging Ailments Cannot Be inflicted on you while you already have one
  • Non-Damaging Ailments Cannot Be inflicted on you while you already have one
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Two Hand MasteryTwo Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power

Notes

Stuff from early 2026
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#Intro
Not a new build concept here. This is a tried and true build that I have done before. 
So for those that are looking for a stable league start build, with an "off meta" skill. This is for you.
Also the archetype is nice since endurance charge stacking is just really strong. So if you don't like the playstyle of vigi strike it is pretty easy to swap to other skills.
Ancestral commander +3 endurance charge is busted for vigi strike. But even if they delete that, it will still be very strong.
In my video I will have a pinned comment that addresses any big changes GGG makes to this setup. I will also keep the video's PoB updated.
So if you don't have the latest PoB check out the video:
https://youtu.be/Rs5b0H97Bes



#Overview
League Start loadouts -> see the merciless gauntlet progression PoB
Budget Endgame loadouts -> use this PoB
Endgame Loadouts -> see the Bonk Man PoB

#Notable Changes from previous Vigilant Strike builds
 - Bloodline for 15% less physical damage taken
 - Foulborn Ambu's charge (+1 endurance chest slot) (not possible before)
 - Foulborn Kaom's Primacy (+1 endurance budget weapon)



#(This PoB) loadouts
 - Vigilant Strike "Budget" {20}
Tanky and pretty good damage, gamers that are pretty comfortable with Ubers should be able to clear them no problem.
Everything on here should be "budget"
Lot of good forbidden flesh and flames to grab... So don't feel like you have to get Unrelenting (though it is insane for defense)



##Other PoBs
#Bonk Man Vigilant Striker (All ubers cleared with ease(face tank stuff))
 - https://pobb.in/Ti_07ckbZrap
 - https://youtu.be/ZJ3aYjaI2S4
#Merciless Gauntlet Progression PoB (0 deaths made it to yellow maps)
 - https://pobb.in/vrheBEPIxIYu
 - https://youtu.be/JhCfEICWY4o



#Choosing Ascendency Node
 - +2 max endurance - mandatory
 - Toughened Skin - mandatory imo. Slows and stuns etc are just too annoying in poe. This solves them

Next determine if you want more tank or more damage.
 - more tank against small hits -> Ancestral Defiance
 - more tank against big hits -> Born Under Fire
 - more damage / clear speed -> Ancestral Echo / Ancestral Reach (do not underestimate these two. You will be clearing screens with ease)
Another note about ancestral echo. Might be able to pull off some more double damage tech if you don't mind some clunk.
Using frostblink in between your attacks on bosses will allow echo to proc on every hit.
Also finding out a way to reposition yourself automatically on every hit would be even better.

Or if you want to spice things up and run more auras and self cast warcries...
 - you could go the 200% increased warcry speed